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Sisällön tarjoaa EM Normandie. EM Normandie tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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3rd INTERREG CONFERENCE - "Creative industries: think tanks for innovative practices in management, strategy and organization?"

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Sisällön tarjoaa EM Normandie. EM Normandie tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
Creative industries are increasingly seen as strategically significant engine of economic growth, job creation, and social cohesion . The notion of creative industries emerged in the late '90s in political discourse. It groups together such areas as media, multimedia, cinema, music, publishing, video games, interactive software and entertainment, design, advertising, art, shows (OECD definition). Creative industries are generally characterized by production of symbolic content, recourse to high qualified labour, advanced use of technologies in production processes, tendency to exploit clusters of creative expertise in large cities, reliance on intellectual property rights, world connections, regional strategies that aim to develop public collectivities, brands that are tied to production site (place).
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Manage series 3043283
Sisällön tarjoaa EM Normandie. EM Normandie tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
Creative industries are increasingly seen as strategically significant engine of economic growth, job creation, and social cohesion . The notion of creative industries emerged in the late '90s in political discourse. It groups together such areas as media, multimedia, cinema, music, publishing, video games, interactive software and entertainment, design, advertising, art, shows (OECD definition). Creative industries are generally characterized by production of symbolic content, recourse to high qualified labour, advanced use of technologies in production processes, tendency to exploit clusters of creative expertise in large cities, reliance on intellectual property rights, world connections, regional strategies that aim to develop public collectivities, brands that are tied to production site (place).
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