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Pragma: Video Games with Eden Chen

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Arkistoidut sarjat ("Toimeton syöte" status)

When? This feed was archived on January 29, 2023 11:24 (1y ago). Last successful fetch was on October 13, 2022 23:32 (1+ y ago)

Why? Toimeton syöte status. Palvelimemme eivät voineet hakea voimassa olevaa podcast-syötettä tietyltä ajanjaksolta.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 300353327 series 1435594
Sisällön tarjoaa JavaScript – Software Engineering Daily. JavaScript – Software Engineering Daily tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

“In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house” (aps.org). 63 years have passed, and video games are prolific.

The company Pragma provides a backend game engine that enables developers to create multiplayer and social games. Pragma’s features are divided into three broad categories: cross platform accounts to connect players, Game Loop, which is lobby, matchmaking, game allocation, and end of match processing, and storing, saving, and updating accounts, inventory, progression, and related data.

In this episode we talk with Eden Chen, CEO and Co-Founder of Pragma.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Pragma: Video Games with Eden Chen appeared first on Software Engineering Daily.

  continue reading

112 jaksoa

Artwork
iconJaa
 

Arkistoidut sarjat ("Toimeton syöte" status)

When? This feed was archived on January 29, 2023 11:24 (1y ago). Last successful fetch was on October 13, 2022 23:32 (1+ y ago)

Why? Toimeton syöte status. Palvelimemme eivät voineet hakea voimassa olevaa podcast-syötettä tietyltä ajanjaksolta.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 300353327 series 1435594
Sisällön tarjoaa JavaScript – Software Engineering Daily. JavaScript – Software Engineering Daily tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

“In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house” (aps.org). 63 years have passed, and video games are prolific.

The company Pragma provides a backend game engine that enables developers to create multiplayer and social games. Pragma’s features are divided into three broad categories: cross platform accounts to connect players, Game Loop, which is lobby, matchmaking, game allocation, and end of match processing, and storing, saving, and updating accounts, inventory, progression, and related data.

In this episode we talk with Eden Chen, CEO and Co-Founder of Pragma.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Pragma: Video Games with Eden Chen appeared first on Software Engineering Daily.

  continue reading

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