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Sisällön tarjoaa Syya Yasotornrat. Syya Yasotornrat tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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Shots Fired at Esports - Final Round

46:38
 
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Manage episode 298038977 series 2917002
Sisällön tarjoaa Syya Yasotornrat. Syya Yasotornrat tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In 2021, the global eSports market was valued at just over 1.08 billion U.S. dollars.(Source)

Online games and specifically the Massive Multiplayer (MMO) games, experience multiple attacks from hackers, platform competition that try to block players’ access to the gaming platforms, as well as cheating players that can attack other players slowing their connection, while gaining a competitive advantage. These attacks can take the entire game offline. Can you visualize losing $400,000 dollars per hour (Source).

In this series of Ransomware Battleground, we will try to:

- Know the eSports industry and the leading MMO game developers

- Understand where the “crown jewels” assets such as in-game currency, identity information, and gaming development resources…are hosted

- Who is Egregor Ransomware Crew? Is it as RaaS? And how do they hack into corporate networks and deploy the ransomware?

- What is their extortion behavior and ransom demand and Crypto tracing?

- Is it too far fetched to say Zero Trust is needed for eSports development?

- Got Ransomware Kill Switch for eSports?

Let's close the final round of this Battleground series with Syya and Nigel. Join us!

  continue reading

22 jaksoa

Artwork
iconJaa
 
Manage episode 298038977 series 2917002
Sisällön tarjoaa Syya Yasotornrat. Syya Yasotornrat tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In 2021, the global eSports market was valued at just over 1.08 billion U.S. dollars.(Source)

Online games and specifically the Massive Multiplayer (MMO) games, experience multiple attacks from hackers, platform competition that try to block players’ access to the gaming platforms, as well as cheating players that can attack other players slowing their connection, while gaining a competitive advantage. These attacks can take the entire game offline. Can you visualize losing $400,000 dollars per hour (Source).

In this series of Ransomware Battleground, we will try to:

- Know the eSports industry and the leading MMO game developers

- Understand where the “crown jewels” assets such as in-game currency, identity information, and gaming development resources…are hosted

- Who is Egregor Ransomware Crew? Is it as RaaS? And how do they hack into corporate networks and deploy the ransomware?

- What is their extortion behavior and ransom demand and Crypto tracing?

- Is it too far fetched to say Zero Trust is needed for eSports development?

- Got Ransomware Kill Switch for eSports?

Let's close the final round of this Battleground series with Syya and Nigel. Join us!

  continue reading

22 jaksoa

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