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Sisällön tarjoaa Peter Witham. Peter Witham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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Why I use Unity for game development

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Manage episode 333618150 series 3368927
Sisällön tarjoaa Peter Witham. Peter Witham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
  • I am familiar with the way it works and have been using it for most of my game development explorations over the years.
  • I can write C# with the help of Rider by JetBrains.
  • I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.
  • I can run the game right there in the Unity tool without having to compile and export.
  • I can build 2D games just as easily as 3D, something that works with my preferred game creation style.
  • I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.
  • There is good community support and resources for me to solve problems and learn new techniques.
  • There is a big asset store along with the ability to import stand-alone packages.
  • There are usually pretty fast updates for any issues and a long-term support version.
  • It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.
  • I can also use it to develop applications, not just games.

Where to find me
https://peterwitham.com
https://twitter.com/uibuzz

★ Support this podcast ★
  continue reading

62 jaksoa

Artwork
iconJaa
 
Manage episode 333618150 series 3368927
Sisällön tarjoaa Peter Witham. Peter Witham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
  • I am familiar with the way it works and have been using it for most of my game development explorations over the years.
  • I can write C# with the help of Rider by JetBrains.
  • I use a package called FlowCanvas to help me develop the game code visually with rapid prototyping.
  • I can run the game right there in the Unity tool without having to compile and export.
  • I can build 2D games just as easily as 3D, something that works with my preferred game creation style.
  • I can deploy to many different platforms including Android, iOS, Windows, and Mac. These are the ones I care about the most.
  • There is good community support and resources for me to solve problems and learn new techniques.
  • There is a big asset store along with the ability to import stand-alone packages.
  • There are usually pretty fast updates for any issues and a long-term support version.
  • It has both Intel and Apple Silicon-based support, this matters for me because I often use both Windows and Mac.
  • I can also use it to develop applications, not just games.

Where to find me
https://peterwitham.com
https://twitter.com/uibuzz

★ Support this podcast ★
  continue reading

62 jaksoa

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