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Designing Fight or Fright: S1E6 - Layout, Design, and New Dice (Ft. Clayton Notestine)

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Manage episode 377581053 series 3483855
Sisällön tarjoaa Wait, Roll That Again! and Roll That Again!. Wait, Roll That Again! and Roll That Again! tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Welcome back to Wait, Roll That Again!

On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction.

But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late!

You can find Clayton’s work, templates, and articles on his website here.

Then, we talk about making mistakes in game design, and how I rediscovered the core elements of the Spooky Halloween game that make me excited to keep designing this game!

Thanks for listening, and thank you again to Clayton for coming on the show! If you’d like to support the show, please share it with a friend and leave a review

For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com
Socials
Instagram: @WaitRollThatAgain
Twitter: @WaitRollThatAgn
This Podcast is made in partnership with Salient Podcasts.
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

10 jaksoa

Artwork
iconJaa
 
Manage episode 377581053 series 3483855
Sisällön tarjoaa Wait, Roll That Again! and Roll That Again!. Wait, Roll That Again! and Roll That Again! tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Welcome back to Wait, Roll That Again!

On this episode, big challenges arise in the game design process, which leads to a step in adifferent direction.

But first, Clayton Notestine from Explorer’s Design joins the show to talk about layout and visual design. These elements are really important to a game’s final presentation, so I felt like it was time to start thinking about those elements a bit before it was too late!

You can find Clayton’s work, templates, and articles on his website here.

Then, we talk about making mistakes in game design, and how I rediscovered the core elements of the Spooky Halloween game that make me excited to keep designing this game!

Thanks for listening, and thank you again to Clayton for coming on the show! If you’d like to support the show, please share it with a friend and leave a review

For the bonus articles, follow Wait, Roll That Again on substack! https://waitrollthatagain.substack.com
Socials
Instagram: @WaitRollThatAgain
Twitter: @WaitRollThatAgn
This Podcast is made in partnership with Salient Podcasts.
For information on Kēmu Whakatau o Aotearoa, see their website at kiwirpg.com
Thank you for listening! Please share this show with a friend, subscribe, and rate it on your favourite podcast app.

  continue reading

10 jaksoa

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