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Sisällön tarjoaa a16z and Andreessen Horowitz. a16z and Andreessen Horowitz tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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A New Era of VR: From the Court to the Classroom

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Manage episode 379712519 series 2546451
Sisällön tarjoaa a16z and Andreessen Horowitz. a16z and Andreessen Horowitz tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

As VR technology inches forward, completely new experiences loom on the horizon.

In today’s episode, we expose listeners to the very real-world use cases already present on these devices, from fitness to education.

First up is Gym Class VR, one of the top-rated apps on the Quest. Cofounder, Paul Katsen, shows us how to dribble and dunk in the metaverse, but more importantly, discusses the social impact of VR, the technological prerequisites to get there, and the role of AI as we progress.

Following on is a founder on a mission to revolutionize education. Anurupa Ganguly from Prisms VR, explores how virtual reality has the potential to close the gap – one where 70% of US 8th graders are not proficient in foundational math.

Head over to our YouTube channel to see two a16z Podcast firsts: a full interview in VR, and host Steph slam dunking on an NBA court.

Topics Covered:

00:00 - The current state of VR

03:38 - How do you build the #1 VR app?

05:56 - How will VR become an everyday activity?

07:37 - The social and the technical arc of VR

11:47 - Untapped opportunities in VR

13:24 - Integrating AI into VR

17:09 - Prisms VR

20:10 - Why it’s critical to fix America’s math problem

21:12 - Why put VR in classrooms now?

23:23 - The successes of VR in the classroom

26:03 - Stats from the impact report

27:44 - Other curriculums could benefit from VR

31:04 - Opportunities for AI in VR

Resources:

Stay Updated:

Find a16z on Twitter: https://twitter.com/a16z

Find a16z on LinkedIn: https://www.linkedin.com/company/a16z

Subscribe on your favorite podcast app: https://a16z.simplecast.com/

Follow our host: https://twitter.com/stephsmithio

Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

  continue reading

256 jaksoa

Artwork
iconJaa
 
Manage episode 379712519 series 2546451
Sisällön tarjoaa a16z and Andreessen Horowitz. a16z and Andreessen Horowitz tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

As VR technology inches forward, completely new experiences loom on the horizon.

In today’s episode, we expose listeners to the very real-world use cases already present on these devices, from fitness to education.

First up is Gym Class VR, one of the top-rated apps on the Quest. Cofounder, Paul Katsen, shows us how to dribble and dunk in the metaverse, but more importantly, discusses the social impact of VR, the technological prerequisites to get there, and the role of AI as we progress.

Following on is a founder on a mission to revolutionize education. Anurupa Ganguly from Prisms VR, explores how virtual reality has the potential to close the gap – one where 70% of US 8th graders are not proficient in foundational math.

Head over to our YouTube channel to see two a16z Podcast firsts: a full interview in VR, and host Steph slam dunking on an NBA court.

Topics Covered:

00:00 - The current state of VR

03:38 - How do you build the #1 VR app?

05:56 - How will VR become an everyday activity?

07:37 - The social and the technical arc of VR

11:47 - Untapped opportunities in VR

13:24 - Integrating AI into VR

17:09 - Prisms VR

20:10 - Why it’s critical to fix America’s math problem

21:12 - Why put VR in classrooms now?

23:23 - The successes of VR in the classroom

26:03 - Stats from the impact report

27:44 - Other curriculums could benefit from VR

31:04 - Opportunities for AI in VR

Resources:

Stay Updated:

Find a16z on Twitter: https://twitter.com/a16z

Find a16z on LinkedIn: https://www.linkedin.com/company/a16z

Subscribe on your favorite podcast app: https://a16z.simplecast.com/

Follow our host: https://twitter.com/stephsmithio

Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

  continue reading

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