A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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This is a casual sit down conversation featuring an architect who provides an inside look into practice.
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Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
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Exploring the World of Hitman with IO Interactive's Hakan Abrak
1:21:51
1:21:51
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1:21:51
This episode is supported by Xsolla Adam Orth chats with CEO & Co-Owner of IO Interactive, Hakan Abrak. Together they discuss Hakan's journey in games; the history and future of the Hitman series; their unique approach to live service in single player games; how they're preparing for a post-pandemic development environment; and their upcoming proje…
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Demystifying Creativity with Creative Leader and Author Fawzi Mesmar
1:31:20
1:31:20
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1:31:20
This episode is supported by Xsolla Trent Kusters chats with Creative Leader and Author Fawzi Mesmar. Together they discuss his career in games from mobile to AAA; the lessons he's learned along the way and how he applies them in his current leadership role; and the ideas he explores in his upcoming book, Demystifying Creativity On Originality in G…
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The World of Licensing in Games with Slitherine's Marco Minoli
1:20:06
1:20:06
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1:20:06
This episode is supported by Xsolla Trent Kusters chats with Marco Minoli, Director of Publishing at Slitherine. Together they discuss the world of licensing in video games; the benefits and opportunities that can be found; how deals are structured; how to collaborate with license holders; and then explore Slitherine's catalogue of games from consu…
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Balatro Creator LocalThunk Talks Inspirations and Jokers
2:16:57
2:16:57
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2:16:57
This episode is supported by Xsolla Trent Kusters chats with Balatro creator LocalThunk. Together they discuss the early titles he created with his friends; the inspirations that led to Balatro; his ideas around design and balance; how real life experiences influenced the Joker designs; and the steps he's taking to ensure Balatro is never conflated…
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Through Castle Crashers and Beyond with The Behemoth's John Baez
1:37:12
1:37:12
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1:37:12
This episode is supported by Xsolla Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developin…
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Talking Sack Boys and Astro Bots with Composer Kenny Young
1:55:41
1:55:41
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1:55:41
This episode is supported by Xsolla Austin Wintory chats with composer Kenny Young. Together they discuss his career featuring several collaborations with Media Molecule on the Little Big Planet and Tearaway franchises all the way to his latest project, Team Asobi's galactic trek across PlayStation history, Astro Bot. If you enjoyed this episode, p…
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Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations
1:09:11
1:09:11
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1:09:11
This episode is supported by Xsolla Chris Charla chats with industry veteran Jen MacLean. Together they discuss her journey in the games industry; what she's learned at each studio she's been a part of; the importance of the first hour in games; and what she thinks developers have to focus on to capture the attention of Gen Z and Gen Alpha. If you …
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The Narrative Design of Slay the Princess with Black Tabby Games
1:05:39
1:05:39
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1:05:39
This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to…
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Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius
1:06:00
1:06:00
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1:06:00
This episode is supported by Xsolla Trent Kusters chats with Maria Cornelius, the Chief Product Officer for HELLDIVERS™ 2 developer Arrowhead Game Studios. Together they discuss her life outside of games at Spotify and how she found herself at Paradox Interactive and then to Arrowhead; the profound impact mentoring programs have had on her career; …
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Final Fantasy VII Rebirth Actor, Briana White
1:12:05
1:12:05
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1:12:05
This episode is supported by Xsolla Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity a…
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Life Changing Art Meets Tech with Ninja Theory's Dom Matthews
1:07:43
1:07:43
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1:07:43
This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and …
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Brainstorming 50 Games in 1 for UFO 50
1:40:25
1:40:25
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1:40:25
This episode is supported by Xsolla Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they m…
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From Quake to Space Marines with Saber's Tim Willits
1:30:02
1:30:02
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1:30:02
This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" ea…
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Marvel Games Executive Producer, Eric Monacelli
1:50:49
1:50:49
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1:50:49
This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel …
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Finding Creativity within Constraint with Composer Jon Everist
1:49:17
1:49:17
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1:49:17
This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
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Scoring the Witcher and Beyond with Composer Mikolai Stroinski
1:14:23
1:14:23
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1:14:23
This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
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Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
1:19:54
1:19:54
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1:19:54
This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
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Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
1:05:17
1:05:17
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1:05:17
This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
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Navigating the Business of Indie Games with Dan Adelman
3:02:36
3:02:36
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3:02:36
This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
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From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
2:01:35
2:01:35
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2:01:35
This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
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Generating Human Stories with RimWorld Creator, Tynan Sylvester
2:05:26
2:05:26
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2:05:26
This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
1:57:22
1:57:22
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1:57:22
This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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Creating a Soulslike Under the Sea with Another Crab's Treasure
57:14
57:14
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57:14
This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
1:15:55
1:15:55
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1:15:55
This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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Little Kitty, Big City with Matt Wood & Micah Breitweiser
1:37:07
1:37:07
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1:37:07
This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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