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Manage series 3101567
Sisällön tarjoaa DnDNerds. DnDNerds tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!
…
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158 jaksoa
Merkitse kaikki (ei-)toistetut ...
Manage series 3101567
Sisällön tarjoaa DnDNerds. DnDNerds tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
The Forgotten Realms through the eyes and voices of a crew of nerdy dads! We occasionally burst into song! We laugh at our own jokes! We make obscure pop culture references! Sometimes we even roleplay!
…
continue reading
158 jaksoa
Kaikki jaksot
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1 Hexcrawl 89 - Finding the Lair of Chetiin 3:23:15
3:23:15
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Bariq leads Sir Parrik, Artvirous, MikMek, and STEVEN Mk III on a search for the lair of the goblin necromancer Chetiin, who some months ago killed a whole party of the Thorn River Company and then fled into the Southwood. Along the way, they stop at a statue of the unicorn goddess Lurue, and battle several shambling mounds who engulf Arty, Parrik, and Bariq, causing them to have to fight their way out from inside the plant monsters. Exploring further, they find (and avoid) a hydra, and come across a freshly-killed unicorn. They meet the alaghi hermit druid Saluk Noreaksey, with whom Bariq plays chess and who breaks Bariq's tender heart in the morning, after telling the party what he knows of Chetiin. The party find Chetiin's lair, a crumbling fortress, and fight their way in past the Bonepicker Goblin guards and the undead remnant of Swift Current, one of the former members of their party. Entering the underground portion, they reach a flooded room and we pause them on "dungeon time."…
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1 Hexcrawl 88 - The Black Dragon of Runedarth 2:54:36
2:54:36
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Jhank leads Gemwin, Bors, and Hokan to attack the Cult of the Dragon in Runedarth, but sidetracks to investigate the foul waters once again pouring from the central fountain, and find evidence of claw marks and acid corruption. They discover a new secret door, and a shaft leading up into the Arcrown's Refuge, a hidden level. Without exploring it, they find another secret room and shaft leading up to a treasure chamber full of magical items, which turns out to be attached to the Temple of Mordinsamman they had previously cleared, except for the Spectator guardian. After a rest, they descend again and battle Antharzyreph, a black dragon, and its bone naga ally. The skirmisher team is wiped out, but the PCs all survive and take the dragon's hoard. They use part of it to bribe the Cult of the Dragon to leave (they were only there for the dragon anyway) and Bors is called home to Moradin.…
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1 Hexcrawl 87 - Infiltrating the Blue Bear Hovels in Llorkh 4:03:23
4:03:23
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Neville leads Kain, Render, and VS as they accept a job from the mysterious half-orc bard Karash to break in and steal a book from a group of Blue Bear Uthgardt suspected of trafficking in people. They case the joint, make a new friend (Dmitry) and a couple new enemies (Dunja the Fence and the Stiletto Set kenku gang), and discover that there's more to the situation that Karash told them. With the help of Karash's colleague Fiona, they break in and find their way down into the under-levels, where they encounter poisonous smoke, avoid guards, and find the prison of the former Uthgardt leader Radovan the Mighty, now a monstrously-transformed yuan-ti. They magically infiltrate his cell, assassinate him, then leave Fiona in his place and escape via Portable Hole with the corpse. In exchange, Karash cedes the deed to the butcher shop known as Pristine Pork to Neville, along with some startup cash.…
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1 Hexcrawl 86 - Conquering the Direlord's Halls 3:05:28
3:05:28
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Gemwin leads Jhank, Bors, Grom, Hokan, and a host of NPC dwarves up into the Halls of the Longbeards in the hope of destroying the Direlord Tribe once and for all. They encounter immediate resistance and have to fight foot-by-foot against orcs, goblins, worgs, and two enormous trolls, with Jhank and Gemwin at the front and Korrin Ironaxe and Grom close behind. Korrin falls in battle, ripped in half by a troll, leaving Gemwin or Jhank as the most likely leaders of the dwarves in Runedarth. They confront the demonic Direlord Wartsnak and his fiendish tanarruk bodyguard in the throne room, where Jhank is charmed and Gemwin gets knocked unconscious, before they turn the tide and near victory. At the last moment, the Direlord escapes by a portal, but the territory that his clan occupied is now in the hands of the dwarves, who discover the treasures they left behind.…
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1 Hexcrawl 85 - Runedarth Battle against the Direlord Hordes 3:22:04
3:22:04
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Grom leads Gemwin, Jhank, Bors, and Hokan, along with a few archers, to invade the territory of the Direlord tribe and take back the halls of Galloglar and Yund for Dwarven glory! They get into a mega-battle against dozens of goblins, orcs, and a couple of ogres, almost dying again and again. After a short rest, they clean out the remaining humanoids and secure the stairway against further incursion by the Direlord tribe.…
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1 Hexcrawl 84 - Runedarth Exploration of the Lower Levels 2:44:21
2:44:21
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Hokan, a new dwarf rogue shows up at the Runedarth dwarfhold ruins and leads Jhank, Gemwin, Bors, and Grom in search of treasure in the Halls of Hammers and Mead and the Halls of Hammered Stone sublevels, where they encounter gricks and darkmantles. Then they charge up the back stairs into Direlord Tribe territory and slaughter a room of goblins and multiple rooms of orcs, setting the stage for a large-scale assault on Direlord territory. This episode is extra-raucous with lots of loud laughter!…
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1 Hexcrawl 83 - Runedarth Portals and Pools 2:12:12
2:12:12
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Jhank leads Gemwin, Bors, and Grom down to the lowest level of Runedarth - The Halls of Hammers and Mead, where they examine a pillar of sealed portals and then proceed into the Hall of the Pool. There, after defeating the gargoyles who dwell there, Jhank experiments with the controls to a large fountain to try to shut off the corrupt water flowing out of the mountain. They are able to get clean water flowing, then go down to explore the access tunnels to the cisterns and find one with clean water and another with corrupt water. They also explore a little bit of the Halls of Hammered Stone level, finding a route from the pool room to an exterior entrance.…
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1 Hexcrawl 82 - The Search for Shrubritney 2:28:11
2:28:11
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Artvirious leads Lysander, Sir Parrik, and Flip into the Feywild to find the missing treant druid Shrubritney. There, the servants of the Dewdrop Man take umbrage with the way the kingdom of Upperthorn is building up industry near the Southwood. Floki's heritage as a descendant of the green dragon Mornagauth is also a source of tension for the archfey, and he is confronted with an ultimatum.…
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1 Hexcrawl 81 - Clearing the Temple Level and Yellow Musk Creeper Battle 3:14:18
3:14:18
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Grom leads Gemwin, Bors, and Hjalmar to explore and re-take the Temple of Mordinsamman in Runedarth. They battle a yellow musk creeper and its zombies, during which both Hjalmar and Bors are slain and implanted with foul plant seeds. Through Moradin's grace, Bors is saved, but Hjalmar is gone forever and only narrowly avoids reanimating as a zombie. Exploring the temple areas, the party finds a unique guardian and explores the top of the mountain, discovering another entrance possibly associated with the necromantic Cult of the Dragon. They also discover a curious statue with an acrid green teardrop. Dropping back down to the Halls of Gallowglar and Yund, they explore part of the disputed level and battle a patrol of the Direlord Tribe.…
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1 Hexcrawl 80 - Journey to Runedarth 3:19:03
3:19:03
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Dwarf paladin Gemwin Stonefist leads a large expedition of dwarven adventurers and soldiers through the hills and Greypeak Mountains in search of the ruined dwarfhold of Runedarth! With him are forge cleric Bors McCraw, rune knight Jhank Wildpass, and new ranger Hjalmar Heavyhand (with life cleric Grom and his porter Dhosus along as NPCs). They encounter peaceful ettercaps with woolspider livestock, discover some griffon nests and a mysterious grotto cave (unexplored) and the Sapphire Falls along a fork of the Greyflow River. At the ruins of Runedarth, they make contact with Korrin Ironaxe and the dwarves already there, and set about securing a foothold in the dungeon for their troops. The party mows down an orc/goblin patrol and discovers two magical rune circles with beneficial powers. They stay in the dungeon with the goal of retaking the entire dwarfhold for the glory of all dwarves!…
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1 Hexcrawl 79 - Elvish Ruins Redcap Battle, Magic Fountain, and Kuo-Toa Shrine 3:17:03
3:17:03
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Flip takes over as leader for Za Za Hounddog Jenkins, Grom, Lysander, and new dragonborn monk Kathar Videro, who seems very interested in Flip. They have a tricky battle in a narrow hallway with some vicious redcaps - Za Za goes to death saves four separate times. They all drink from a strange magical fountain and Flip becomes wiser. Za Za almost drowns after finding his way through a flooded passage. The group discovers a kuo-toa shrine (Oop! Ooop!) and fights a few of them, then recovers some treasure including a Deck of Illusions before fleeing the kuo-toa reinforcements. Za Za is given to the nixie Kallista to nurse back to health and serve her for a year, and the rest of the party makes it to civilization in Rickety Bridge. Mike reads a letter received by Gemwin that promises adventure near Axeholm next time...…
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1 Hexcrawl 78 - Forest Spider Battle and Elvish Temple Ruins 2:54:12
2:54:12
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Lysander the satyr bard leads a low-level mess-around with dwarf life cleric Grom, goblin rogue ZaZa "Hounddog" Jenkins and new feytouched wild sorcerer Flip - they set off to find some recently discovered elf temple ruins near the burgeoning town of Rickety Bridge. We try out our new poker-chip travel system, and Lysander and the crew have trouble locating the ruins. In the night, Lysander is attacked by spiders (again) and it goes badly. Grom and his trusty porter charge in on their dwarven battle-goats and narrowly save the other characters from becoming spider food. Before dawn that same night, ZaZa gets charmed by the nixie Kallista who wants him to serve her for a year. He promises to return after they explore the ruins, which they finally discover. ZaZa triggers a trap, they encounter the cold-cursed and sorrowful elf Quoemin who makes Flip sad, and battle some boggles in a tight room. The party barricades themselves in an apparently safe room and STAYS IN THE DUNGEON for next time...…
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1 Hexcrawl 77 - The Barrow Warrior and Search for the Turquoise Kobolds 2:42:51
2:42:51
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Artvirous and Mikmek deal with the collapse of the Bullywug tribe and save a few remnant teams. Joined by Bariq and Render, they journey to investigate the nearby barrow that has been haunting Arty's dreams. They strike a deal with the undead warrior there, abduct a nearby human warrior who meets certain conditions, and sacrifice him in order to bring the barrow warrior back to life in order to free him from undeath forever. This involves single combat with Arty, who narrowly survives the ordeal, but the barrow is cleansed! Then the party decides to seek out the Turquoise Kobolds to find a new home for Mikmek's koboldwug gremlin children. Along the way they meet the Chicken Slingers and agree to finance them building a chicken farm nearby, and they hear about some nearby gnomes. Mikmek meets Rotom, leader of the Turquoise, who requests help killing the nearby gnomes and destroying their Smokemobile. Mikmek joins the tribe and his children run amok in the new kobold stronghold.…
Before our game session starts, and a little bit afterward, we discuss some rules possibilities, including making wheeled vehicle travel possible through difficult terrain, whether absent PCs on long-term bluebook should gain any session credit, the possibility of using non-Charisma stats for PC production bonuses in Rooms & Teams, how our 1:1 time system works if a party stays in the dungeon, and other topics.…
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1 Hexcrawl 76 - Venture to the Cave of Evil 3:13:17
3:13:17
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Render leads Jhank, Bariq, Za Za Hounddog, and new satyr bard Lysander from the Golem Workshops south to a rumored "Cave of Evil". After discovering warning signs placed there by the Prophet of the Tor, the party triggers an explosive Glyph of Warding, then tasks shield guardian M.I.C.H.A.E.L. with triggering a several more while they watch from a safer distance. They make their way into a tomb complex apparently made for several heroes, and Jhank is careful not to desecrate the space. They discover a large room with a rotating bridge and a strange storeroom. After a brief battle with some gargoyles, they withdraw from the dungeon, promising to return and discover its secrets another time.…
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