#43 Open world game design versus linear
Manage episode 406628273 series 3479175
This week's episode is broadly about linear vs open world game design, but also touches on a lot of other topics along the way (as you'll see in the show notes). Let us know your thoughts on these topics, and on which Sonic characters we each are.
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SHOW NOTES
We mention a lot of AAA major games in this episode, but also talk some about Penny's Big Breakaway. Here's a link if you don't know what it is:
https://store.privatedivision.com/game/pennys-big-breakaway
TODAY'S CRUBCAST HOSTS
Brody: https://www.youtube.com/@RACROX
Kevin: https://www.youtube.com/@TheGoldenBolt
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy
CHAPTERS
00:00 Intros and check-ins
01:06 What is this podcast
01:57 Setting up the topic + FF7 Rebirth impressions
13:28 Discussing the old "dollar per hour of entertainment" talking point
20:44 The problem with Linear vs. Open as a discussion
25:59 How Penny's Big Breakaway comes across weirdly at first
30:40 A different way to look at the main topic
33:36 What really grinds Kevin's gears
42:36 Why major game publishers should be less concerned about audience demands
44:21 It's time to talk about Star Fox 0 more
51:56 MykonosFan's Patreon Question of the Week
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