3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?
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The Great Pretender – How To Lean Into Metagaming To Enhance Your D&D Games
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Metagaming. It’s one of the many topics that will spark controversy among those in the hobby. A listener wrote in explaining that they love making terrain and minis and have offered their services to their DM. Unfortunately, the DMs are reluctant, as they don’t want the player to have metaknowledge or spoil the reveals of the campaign. In this epis…
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Can I Ask You A Question? When and How to Exert Your Unlimited Power as a DM in D&D
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Several listener questions came in that were spiraling around the same general idea, and one that DMs have fielded since the very beginning of the game: how, and when, to exert the unlimited level of power that you possess as the DM. In this episode, Tony, Chris, and Dave, take part in a grab bag of listener questions that deal with players constan…
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Misty Mountain Hop: Unleash Epic Adventures and Elevate Your Game with Middle-Earth's Magic
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Low Magic. We’ve discussed it before and, in last weeks article, DM Chris delved into ideas of how to make magic rare and special in your D&D campaigns. In our discussion online regarding the article, there was a debate over what low magic means. The issue seemed to revolve around confusing Low Magic with Low Fantasy. Middle-Earth, while being a Hi…
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We’ve Only Just Begun: Kickstarting An Epic D&D Campaign With Expert Player Guides
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We’re getting geared up for some new campaigns to begin. Both our Dragonlance and Journey to Ragnarok campaigns are coming near their finale, so we’ve begun thinking about what’s next up. Just in time, DM Chris sent out his Player’s Guides for the upcoming Lord of the Rings campaign that he’s going to be running in the new year. In this episode, To…
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The Time Warp – Mastering the Strange Way Time Flows in Your D&D Campaign
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Play through an adventure and you’ll realize how strangely time can move in your D&D campaign. Longtime friend of the show, Dr. DM (Jason) returns with a question about his ocean-based campaign that we discussed in Episode 148. His question revolves around how quickly leveling can affect the passage of time in the adventure. In this episode, Tony, …
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Don't Worry About A Thing: Essential Tips To Turn Your D&D Fails Into Wins
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Bad sessions. We’ve all dealt with them and we’ll continue to have them periodically. It’s all part of running TTRPGs. But how to you deal with them when they happen? What do you do to salvage the game at the next session? DM Dave offers a question to his fellow Wise DMs regarding a recent session that he felt he could have run better, smoother, be…
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Signed, Sealed, Delivered – Revolutionize Your D&D Games With Digital Tools
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Running the adventure outside of the game session? Yes, that’s right. Starting back in DM Dave’s Curse of Strahd campaign, we began to develop characters and backstories with narrative side quests via text, email, and online documents (like Google Docs). In our Dragonlance: Shadow of the Dragon Queen campaign, we have utilized them from the very be…
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Shipping Up To Boston – Uncovering The Secrets To Running An Epic Pirate D&D Campaign
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Pirates. It doesn’t take long for a D&D group to want to play as pirates, swashbucklers, privateers, and sailors. In our modern day, we can blame Johnny Depp as Captain Jack Sparrow in Pirates of the Caribbean. But how do you approach running a seafaring adventure? Is it just a fancy travel mechanic? Is it just a vehicle to get from town to town? O…
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Love the One You’re With – 3WD’s Top 7 Tips To Running Published D&D Adventures
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Movies like The Godfather, The Lord of the Rings, Shawshank Redemption, Pulp Fiction, Kill Bill, Gladiator, Goodfellas… the list is inexhaustible. Movies that are “must-see” movies, classics that are nearly required viewing. Many published adventures, like Curse of Strahd, Storm King’s Thunder, Dragonlance, The Keep on the Borderlands, Against the …
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It’s the End of the World: 3 Wise DMs Pro Tips to Ending Your D&D Campaign the Right Way
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The 3 Wise DMs are all approaching campaign finales: DM Tony’s Journey to Ragnarok, DM Chris’ “Wednesday-Nighters” campaign in our homebrewed world of The Further, and DM Dave’s Dragonlance: Shadow of the Dragon Queen campaign. Just like the start of a campaign, the end only comes along once. So what should you focus on when your campaign is coming…
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The Ties That Bind – Tying Together Characters, Backstories, And Adventures To Create The Most Immersive D&D Game Ever
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Immersion in your D&D game. It’s one of the most sought after and asked about topics in the whole DMing Multiverse. The real trick always lies in how well you can tie together all the seemingly disparate pieces of your group – characters, backstories, motivations, and adventures – into one cohesive, epic story. In this episode, Tony, Chris, and Dav…
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Chill, Till The Next Episode – 3WD Answers The Question Of How Long An Adventure Should Be And How To Build Episodic Adventures For Your D&D Game
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2:05 A listener question regarding how to run episodic adventures that serves as a jumping off point for Matt Colville’s recent video asking the question, “How long should an adventure be?” 3:40 DM Tony’s lead-off question… what is your table hungry for? 5:25 The classic Monster of the Week theme and DM Chris’ love of The X-Files. 7:25 Episodic Adv…
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What I Like (And Hate) About You – 3 Wise DMs Reflect On A Decade of 5e and Share Tips That Will Make You Have Your Best D&D Game Ever
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On July 3rd of 2024, D&D 5e will turn 10! While it has taken some hits in those ten years, no one can deny the positive effect it has had on our TTRPG hobby, bringing in an entire generation of new players. With this anniversary, we started to reflect on what we have loved, what we’ve hated, what we would change, and what we look to for the future.…
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Go Go Godzilla! 3WD Brainstorms The Best Ways To Bring Unbeatable Monsters Like Godzilla Into Your D&D Campaign
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As we learned from the AD&D release, Deities & Demigods, “If you stat it, players will kill it.” So, what do you do if you want to place an unbeatable Kaiju-type monster, like Godzilla, into your game world? Something way more fearsome than a Tarrasque. A complete force of nature that shapes the entire world and every adventure in it. Something tha…
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Back in the Saddle Again: Our Best Tips and Tricks for Coming Out of DM Retirement and Running Your First D&D Game in Decades
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We’ve done several episodes and articles about how to best onboard new DMs and GMs to the hobby, including episode 113: Just Do It, with DM Lenny, about running his first game ever. But what about all the Grognards and OG DMs that were playing it out of the White Boxes assembled by Gary Gygax in his own home? In this episode, Tony, Chris, and Dave …
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Changes - 3 Wise DMs Absolutely Best Tips For The Player That Wants To Change Their D&D Character Class
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What do you do when your player is unhappy with the direction of their class and wants to change over into a new class mid-campaign, but with the same character? In this episode, Tony, Chris, and Dave answer a listener question about their player that wants to change their character’s class from Paladin to Sorcerer at 5th level. We delve into not j…
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RPG Mythbusters: The Tavern is the Best Place to Start Your D&D Adventure
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The tavern. It’s the start of 23 different campaigns that DM Tony has been in over the last three decades. It’s a fantasy adventure trope and gets a lot of hate out there for being basic and unimaginative, but is that necessarily a bad thing? In this episode, Tony, Chris, and Dave return to our RPG Mythbusters series and test the myth, “Is a tavern…
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I Just Dropped In To See What Condition My Condition Was In: 3 Wise DMs Discuss How Using Conditions Will Enhance Your D&D Game
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With our recent Forged in Fire article series, DM Chris realized how many Conditions that monsters have resistance and immunity to, especially in 5e. With that, we began to discuss how much (or little) we play with Conditions in our home games, and how that might be limiting what we can do to craft engaging, thrilling, and challenging encounters. I…
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She’s a Mystery to Me: How Long To Keep Secrets and Clues From Your Players In Your D&D Game
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One of the beauties of TTRPGs is the ability to not just watch or read an amazing story, but to experience it… to create it. The mystery, the action, the climactic battle between good and evil; D&D gives us the ability to create our favorite stories. One of the most important aspects of that, as the DM, is creating a level of mystery to the story t…
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Whatcha Got Cookin’? – 3WDs Top 9 Tips To Homebrewing Magic and Magical Items From Pop Culture In Your D&D Campaign
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Homebrewing has been part of the game since its inception. Hell, the game itself is a homebrew of wargames! We’ve discussed homebrewing in previous episodes and articles, but a listener asks the question about how to homebrew magic items and monsters from well-known pop culture sources (like Brandon Sanderson’s Cosmere Universe.) In this episode, T…
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You Say It’s Your Birthday – 3WD Reveals 7 Tips That Will Help You Build Your Own Very Special One-Shot D&D Game
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Birthday games. Several of our recent articles and episodes discuss our passion for running birthday games for our game group, whether it be D&D, the OSR, Avatar Legends, or the classic Marvel Super Heroes system; it’s become our thing. In this episode, Tony, Chris, and Dave discuss the recent Birthday Game they ran where The Doctor teamed up with …
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Inspiration: How You Use It and 4 Ways You Can Improve It In Your D&D Game
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Inspiration. Along with Advantage and Disadvantage, its one of the most streamlined mechanics in 5e. However, we all love to try new or adjusted mechanics to continually improve our DMing. Fellow Wise DM Mike Shea over at Sly Flourish shared an article discussing the Luck System from Kobold Press’ Project Black Flag playtest. In this episode, Tony,…
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Share and Share Alike: 3WDs Top Tips For Dealing With D&D Players Who Won’t Share The Spotlight
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Sharing. It’s one of the first skills that we have to learn as kids and, as anyone who has gamed for long enough, some kids never quite learned how to do it. Our longtime listener, Jim Laubacker, posed a question regarding how to best deal with players that won’t share the spotlight. As a bonus, Jim is also trying to balance a group that is a hybri…
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The Breakup Game – How Constant Splitting of the Party Can Lead to DM Burnout and What to Do About It
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Happy New Year! Just in time for our 2024 Season, Johnny at For Monster Kids has designed our newest logo, a beautiful homage to the legendary Dave Trampier… let us know what you think! And for our first episode of 2024, we delve into a listener question regarding the players constantly Splitting the Party in their Curse of Strahd campaign and how …
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Damage, Inc. – 3WD Discuss What Hit Points Represent And How To Improve Your D&D Game By Changing Your Perspective.
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What do Hit Points represent? Who knew that this was a controversial question on par with asking about Alignment? Following our episode reviewing the Avatar Legends RPG and their use of Fatigue and Conditions, we posed the question regarding what hit points represent on our socials and the response was impressive. In this episode, Tony, Chris, and …
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Everybody Was Kung-Fu Fighting – 3WD Reviews the Avatar Legends RPG and Reveals Tips on Running Brand-New Systems in Your D&D Group!
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The 3 Wise DMs just played through the new Avatar Legends RPG Starter Set from Magpie Games. Based off the Powered by the Apocalypse system, Avatar Legends is about as different from D&D and Pathfinder as can be. In this episode, Tony, Chris, and Dave review the Avatar Legends system, the one-shot that we played as well as discuss tips, tricks, and…
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Stone Cold Crazy – How a First-Time DM Ran a Crazy One-Shot With Four Kurt Russell’s!
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We recently shared a post about our Halloween one-shot adventure that we started referring to as the “Kurt Russell Campaign.” Four players, all playing one of the legendary roles made famous by your favorite, and ours, Mr. Kurt Russell. The response was fantastic, so we thought we’d do a deeper dive. In this episode, Tony, Chris, and Dave are joine…
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Tumbling Dice – Using Board Games in Your D&D Game To Create Unique And Fun Sessions
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Most of us who enjoy TTRPGs like D&D also love board games… classic board games, strategy games, resource management games, and the list goes on. It won’t take long until you as a DM start thinking of implementing some of your favorite board games or board game mechanics into your D&D sessions. In this episode, Tony, Chris, and Dave discuss the way…
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Strange Magic – The Best Ways To Adjudicate Spell Effects In Your D&D and TTRPG Campaigns
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Spell effects in Fantasy TTRPGs are easily the times when we as DMs and GMs have to respond on the fly to changing parameters. In systems like 5e, we’ve discussed how they’ve crafted a system that does some of the heavy lifting for you when it comes to rulings. But, no matter how many rules exist, you are going to have times that interesting uses o…
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Let’s Give ‘Em Something To Talk About: Our Best Tips To Get Your Players Roleplaying And Talking Amongst Themselves In Your D&D Game
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Roleplay. It’s commonly understood to be one of the three pillars that make up the game of D&D. But, roleplaying between the DM and player is one thing… how do you get your players roleplaying amongst themselves? In this episode, Tony, Chris, and Dave discuss their best tips in getting players to roleplay amongst themselves, drawing from their game…
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Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game
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12 players. 2 DMs. 6 dragons. Tiamat. 2 birthday cakes… and a whole hell of a lot of fun! As a companion piece to DM Tony’s recent article, the 3 Wise DMs are joined by some special guests to discuss and detail the lessons learned from running our largest endeavor yet – a massive, multiple-campaign ending game that required 2 DMs to pull off. If yo…
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To Roll or Not to Roll? The 7 Best Times To Roll The Dice In Your D&D Game And When Not To.
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In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to haventhe players, and yourself, pick up the dice? In t…
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Cutscenes – How to Deliver Lore and Secrets in Your D&D Games and TTRPGs While Still Keeping Your Players Involved
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Cutscene. In a video game, it’s a scene shown to the player when they reach a particular point in the game, such as at the end of a level or when the player's character dies. The immense popularity of videogaming and the similarities between them and TTRPGs begs the question: Can you, or should you, utilize cutscenes in your game? In this episode, …
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Live and Let Die: Dealing with Anti-Murderhobos in Curse of Strahd and Players Who Don’t Want to Confront the Enemy in Your TTRPG Game
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Murderhobos. It’s one of the most discussed issues in any TTRPG discussion. Players who don’t feel like there’s no encounter that can’t be solved by casting “Sword.” But what happens when your party turns out to be what we refer to as “Anti-Murderhobos”? What if the party isn’t motivated to engage and/or end the evil machinations of the Bad Guys? I…
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How Low Can You Go? The Things Every DM Needs To Know When Creating Low Magic Settings in Their D&D And TTRPG Campaigns
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Magic. It’s the thing that separates Fantasy RPGs from all others. Every other TTRPG can have combat, exploration, social situations… but magic is the secret sauce that makes fantasy special. Many DMs and GMs toss around the idea of “low magic” worlds, but what does that mean exactly? In this episode, Tony, Chris, and Dave discuss the definitions a…
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D&D Accounting: 11 Tips and Pitfalls to Tracking Treasure in your TTRPG
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Gold. It’s the perfect representation of the reward mechanic from the earliest days of the White Box. Hell, it even used to represent experience! As a companion piece to our 19th episode on RPG Economics, Tony, Chris, and Dave delve into not just how to make things worth using the gold for, but also the idea of how you, or DO you, account for the t…
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Come Together: 3 Wise DMs and Tabletop Journeys Come Together to Discuss the Best Tips to Running a Shared TTRPG Campaign World
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At some point, most DMs pursue the idea of a world and/or a campaign where multiple DMs are running the game. This is an audacious and exciting project, so in this week’s episode, 3 Wise DMs teamed up with our friends, Lewanika, Josh, and Glen at Tabletop Journeys (www.TTJourneys.com), to discuss shared worlds, shared campaigns, and shared universe…
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Behind the Screens: 3 Wise DMs Reveal What They Want and Need Behind Their DM Screens and Offer Tips to Improve Your DM Set-Up
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The DM Screen. It’s one of the quintessential D&D visuals. But what goes behind it? What lurks behind that foot-high barrier between the characters and the gods? In this episode, Tony, Chris, and Dave delve into how they use the DM screen, what they want to have behind it, and what they need to have behind it. One thing you do need behind your scre…
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Glory Days: 3 Wise DMs Shares the Pros and Cons With Their Return to Basic D&D Through the Old School Renaissance
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We’ve talked about it many times on the podcast. We’ve been waiting for a chance to run it. We finally did! DM Dave ran us through an old-school dungeon crawl for our friend Scott's birthday with the Basic Fantasy Roleplaying RPG. In this episode, Tony, Chris, and Dave review the pros and cons of returning to Basic Moldvay-era D&D with the OSR. Fin…
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My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign
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Sleep takes you as you wrap yourself into your bedroll in your campsite in the forest. Your slumber is surprisingly restful this night. As you wake in the morning, you find yourself having taken an Oath to a God and possessing several new spells… Not very satisfying, right? We can all understand that Fighters and Rogues just get better at doing the…
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It’s So Easy: 3 Wise DMs 18 Favorite Dungeon Master Hacks To Help Make Running Your TTRPG Game That Much Easier
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Running a game is a lesson in balance. There are so many dials and mechanics that you need to manage while also focusing on being what Gary Gygax referred to as “the Shaper of the Cosmos.” Anyone who has started running games or been running for decades has found hacks to make running the game that much easier and streamlined. In this episode, Tony…
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When Good Gaming Groups Go Bad: 3 Wise DMs Tips On How To Continue Your TTRPG Campaign With Only One Player
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Game groups fall apart. It’s as inevitable as the rain. What do you do when your current group goes south, but you still have a player who wants to continue? Do you continue with the current campaign? Do you now run the entire rest of the party, the monsters, and all the NPCs? The 3 Wise DMs answer long-time listener Jared’s question about his Rime…
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Just Do It! 3 Wise DMs Interviews a Brand-New D&D Enthusiast About the 13 Tips and Tricks to Mastering the Dungeon
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New DMs. It’s easily the most discussed topic in the TTRPG hobby. We’ve talked before about tips and tricks for new DMs looking to run their first games. However, this week, we got the chance to sit down with our return guest Chris and his brand-new to all things fantasy, D&D, and DMing friend, Lenny Szot… who decided to dive into the deep end and …
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Terrain, Maps & Minis, Oh My! The Long Tradition of Using Terrain and Minis in D&D to Enhance Your Game
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In this episode, Tony and Dave sit down with our good friend and fellow gamer, Scott Washburn of Paper Terrain (www.paperterrain.com) to discuss the tradition of using terrain, maps, and minis from the earliest days of the game up to our current times. Along the way, we discuss how we have used and continue to use physical props to enhance our game…
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Back in Black: The Players Wrap-Up to the Absolutely Epic Curse of Strahd Finale with Vampyr, the Star of Blood
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Hello and welcome BACK to 3 Wise DMs! It’s been quite some time and we’re glad that we’re back… Back in Black, that is - like Vampyr, our epic, final BBEG to end all BBEGs in Barovia. We thought that it worked out that the absolute, final ending to our 2+ year Curse of Strahd campaign coincided almost perfectly with the initial launch of 3 Wise DMs…
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Finish Your Homebrew Campaign With a Bang: DMs’ Breakdown of the Epic Ending of the Woodstock Wanderers
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How do you bring a 4-year Dungeons & Dragons campaign to a satisfying, epic ending? With an epic, solo boss. Some would say you shouldn’t do that in D&D 5E because the action economy favors a more numerically balanced battle. But with seven level-15 PCs, that’s exactly how we finished off the main quest in DM Thorin’s homebrew, mostly improv, campa…
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Will Player Character Secrets Ruin Your Campaign?
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Secrets: Are they powerful character-building tools or TPK time bombs waiting to destroy your RPG campaign? We’ve seen it go both ways, from character background secrets that added depth and immersion for the player to secrets pacts that saw PCs murdered in-game by other PCs. Is that second one a failure? That depends on your group, but it certainl…
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The Epic-Tier Divide: Bringing Your DnD Campaign Into the Wild World of High-Level Play
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Super-powered archmages, alien vampire gods, Tiamat and the devil himself – once your campaign crosses about level 15, it’s all on the table. But the same is true for super-powerful spells, legendary artifacts, and a hundred other things that make the players as tough as your wildest villain creations. This is why epic-tier play just isn’t the same…
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11 Quirky Dungeon Master Habits of the 3 Wise DMs
55:59
55:59
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55:59
Do you walk around talking in funny voices? Are you constantly thinking about how game mechanics apply to real-world situations? Have you ever turned a person or thing you know into a Dungeons and Dragons monster? (Did you have your players kill that monster?) … Then you, too, may be a quirky Dungeon Master. DMing certainly isn’t subtle. The little…
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DMing All-Ranged Parties in Dungeons and Dragons 5E
51:44
51:44
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51:44
Has SEAL Team 6 rolled up on your D&D 5E dungeon yet? You know the party we mean: Archers, wizards, sorcerers, warlocks, ranged assassins … and not a single melee tank among them. Just hundreds of points of damage pouring into your helpless melee monsters from football fields away. It was near impossible to make the all-ranged party work in earlier…
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