Episode 11: Difficulty in Video Games
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On this episode we are joined by our friend Chris to discuss difficulty in video games. Chris brings up two different types of difficulty, artificial and natural. We talk about Dark Souls, The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Wolfenstein 2: The New Colossus to see how difficulty is used in games and what effect it has on the game and the player.
https://bitsndbeats.files.wordpress.com/2018/02/bits-and-beats-episode-11-1-with-chris.mp3
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