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Sisällön tarjoaa Tomas Ramoska. Tomas Ramoska tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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Dino Patti: Limbo, Coherence & Keys to Building a Successful Game Studio

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Manage episode 440492904 series 3554595
Sisällön tarjoaa Tomas Ramoska. Tomas Ramoska tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead.

We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importance of creating experiences that last.

Lastly we touch on the topic of raising money in the industry, the role of publishers, and the keys to launching a successful game.

It was a great conversation, and I hope that you will all enjoy it, and take something away from it.

00:00 Introduction

04:17 Game Development

06:44 Starting Playdead and the Challenges Faced

09:27 Securing Funding and Hiring the First Employee

12:53 Pitching to Investors and Publishers

17:17 The Vision Behind Limbo and its Execution

19:49 Development Timeline

24:45 The Impact of Unity and the Changing Gaming Landscape

26:48 Raising Money for Game Development

40:46 The Keys to Success in the Gaming Industry

47:13 The Role of Publishers in Community Building

49:12 Emphasizing Uniqueness and Innovation in Game Design

52:24 Prioritizing Gameplay over Monetary Success

  continue reading

16 jaksoa

Artwork
iconJaa
 
Manage episode 440492904 series 3554595
Sisällön tarjoaa Tomas Ramoska. Tomas Ramoska tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In this episode I'm speaking to Dino Patti - Founder @ Coherence - a network engine, platform and a series of tools to help anyone create a multiplayer game and a Co-Founder of Playdead.

We talk about his journey in the gaming industry, the creation of Limbo. We also discuss Coherence, how the company powers the multiplayer gaming and the importance of creating experiences that last.

Lastly we touch on the topic of raising money in the industry, the role of publishers, and the keys to launching a successful game.

It was a great conversation, and I hope that you will all enjoy it, and take something away from it.

00:00 Introduction

04:17 Game Development

06:44 Starting Playdead and the Challenges Faced

09:27 Securing Funding and Hiring the First Employee

12:53 Pitching to Investors and Publishers

17:17 The Vision Behind Limbo and its Execution

19:49 Development Timeline

24:45 The Impact of Unity and the Changing Gaming Landscape

26:48 Raising Money for Game Development

40:46 The Keys to Success in the Gaming Industry

47:13 The Role of Publishers in Community Building

49:12 Emphasizing Uniqueness and Innovation in Game Design

52:24 Prioritizing Gameplay over Monetary Success

  continue reading

16 jaksoa

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