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Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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1.2 Risk & Issues Examples for Game Producers

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Manage episode 266313355 series 2738285
Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here:
https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects
Topics covered in Part 2 include:
02:39 High level risks
06:19 Staffing risks
12:32 Schedule & Budget Risks
19:20 Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
24:37 Fun Factor
33:46 Change management
38:20 Expectations of third parties such as publishers
40:40 Summary
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com/

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

30 jaksoa

Artwork
iconJaa
 
Manage episode 266313355 series 2738285
Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here:
https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects
Topics covered in Part 2 include:
02:39 High level risks
06:19 Staffing risks
12:32 Schedule & Budget Risks
19:20 Inadequate specs (I decided to skip talking about Design specs here as that deserves its own section some other time)
24:37 Fun Factor
33:46 Change management
38:20 Expectations of third parties such as publishers
40:40 Summary
Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure.
For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
FOLLOW US:
Facebook: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com/

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

30 jaksoa

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