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Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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2.4 Game Production Interviews: Chris Sykora, Associate Producer at Yager

1:27:57
 
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Manage episode 266313350 series 2738285
Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

I'm very grateful to Chris Sykora to find the time to chat after a busy week at Yager in Berlin, where he has served as an Associate Producer for a year. Yager has given us its namesake, as well as Spec Ops: The Line, Dreadnought and The Cycle. Previously, Chris worked as a QA Lead at Konami and EA, a project manager at Accenture, Epsilon and Wargaming, as well as as a brand champion and Google marketing campaign specialist. Chris has had an interesting entry point into game production and I very much enjoyed talking to him all about it.
Topics include:

00:00 Intros
07:20 The benefits of having a project management background
09:10 Leadership
11:00 Support for producers at Yager
12:30 Life as an Associate Producer (AP)
16:00 Traits, Skills and Guilds for APs
22:00 Agile & Story Points
25:00 The Cycle - Game Deep Dive
including:
31:40 A Day in the Life of an AP
34:00 Advantages of having a marketing background
37:00 Did Chris ever feel like a spare part? Trello board
40:00 How does he plan?
45:00 Giving an example of when planning failed
52:00 How to build a good relationship with the team and peers
53:40 Hardest part of making the game
55:00 Player feedback and how to focus on features
58:00 If you could go back and change one thing..
63:00 Spec Ops and other games
General Q&A:
64:20 Advice for College students - get yourself a background
68:20 Why would anyone want to be a producer?
70:40 Pressure, Resilience, Mental Health and asking for help
74:30 The future for Chris
76:00 What training would he advise? Toastmasters!
80:00 Remote teams and working from home - his experience and insights
87:10 Farewells

Chris mentioned Toastmasters and the Cycle Trello board whilst chatting. Here's the links to those:
https://trello.com/b/6LuxGQiP/the-cycle
https://www.toastmasters.org/
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
JOIN US:
Facebook Community: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 jaksoa

Artwork
iconJaa
 
Manage episode 266313350 series 2738285
Sisällön tarjoaa Liam Wickham. Liam Wickham tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

I'm very grateful to Chris Sykora to find the time to chat after a busy week at Yager in Berlin, where he has served as an Associate Producer for a year. Yager has given us its namesake, as well as Spec Ops: The Line, Dreadnought and The Cycle. Previously, Chris worked as a QA Lead at Konami and EA, a project manager at Accenture, Epsilon and Wargaming, as well as as a brand champion and Google marketing campaign specialist. Chris has had an interesting entry point into game production and I very much enjoyed talking to him all about it.
Topics include:

00:00 Intros
07:20 The benefits of having a project management background
09:10 Leadership
11:00 Support for producers at Yager
12:30 Life as an Associate Producer (AP)
16:00 Traits, Skills and Guilds for APs
22:00 Agile & Story Points
25:00 The Cycle - Game Deep Dive
including:
31:40 A Day in the Life of an AP
34:00 Advantages of having a marketing background
37:00 Did Chris ever feel like a spare part? Trello board
40:00 How does he plan?
45:00 Giving an example of when planning failed
52:00 How to build a good relationship with the team and peers
53:40 Hardest part of making the game
55:00 Player feedback and how to focus on features
58:00 If you could go back and change one thing..
63:00 Spec Ops and other games
General Q&A:
64:20 Advice for College students - get yourself a background
68:20 Why would anyone want to be a producer?
70:40 Pressure, Resilience, Mental Health and asking for help
74:30 The future for Chris
76:00 What training would he advise? Toastmasters!
80:00 Remote teams and working from home - his experience and insights
87:10 Farewells

Chris mentioned Toastmasters and the Cycle Trello board whilst chatting. Here's the links to those:
https://trello.com/b/6LuxGQiP/the-cycle
https://www.toastmasters.org/
We would love feedback - leave it anywhere we can reach it! For more articles and interviews with producers and others in the games industry, check out:
http://www.game-production.com
ABOUT GAME-PRODUCTION.COM
Our Vision is to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training.
Please visit the website, which exists as a place to gather and chat, swap ideas and learn from each other, accumulate expertise and even accreditation. We are gradually building a library of podcasts, videos, training, articles and guides. Please join us.
http://www.game-production.com
JOIN US:
Facebook Community: https://www.facebook.com/groups/gameproductioncommunity
Website: https://www.game-production.com

We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
ABOUT THE GAME PRODUCTION COMMUNITY
“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

  continue reading

29 jaksoa

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