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e472 — Pixels, Prices and Pico
Manage episode 428975876 series 1184060
![Fourth of July fireworks in Kenan Stadium, Chapel Hill, NC 2012](https://gamesatwork.biz/wp-content/uploads/2024/07/Fireworks-in-BKS-4-July-2012-.jpeg)
Published 15 July 2024
Michael R and Andy get together to talk through this week’s stories while Michael M is away. The co-hosts discuss Generative Reality, Renault’s gamification of automotive safety, AI algorithmic price segmentation, drones vs fireworks, the future of Futurama and more.
Starting off this episode, Michael R notices Andy’s new Ray Ban Meta Smart Glasses – while they are still very new to Andy, there will be certainly be stories beyond the purchase experience to hear in the coming days and weeks. After a quick recount of some impending game launches for the balance of 2024, the conversation turns to the concept of Generative Reality, whereby reality is generated on the fly and non player characters (NPCs) interact with a user in a metaverse meets spatial computing meets chatbots kind of way. Gareth and Bill in their final podcast posit Generative Reality as a way to solve the ‘lobster in a backpack’ problem with generated speech and images to create holodeck-esque experiences to be shared. Could it be that such computer generated experiences could be as compelling as lucid dreaming?
After touching on an article from Fast Company about drones used for skywriting, advertising and celebrations, Andy and Michael switch gears to discuss the Intelligent Speed Assistance (ISA) warnings in Andy’s new car. Also up is an article on Renault’s automotive gamification which takes inputs like ISA to calculate a driver’s score. This reminds the pair of the OBDII black box driven insurance segmentation, which follows naturally to the next article of AI price segmentation and differentiation.
Wrapping up the episode is some excitement about the future of Futurama – with a new season’s worth of shows starting later in July. Bender selling an NFT of himself. Who’d a thought he would do that?
Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Links
Let Go to Grow by Linda S. Sanford with Dave Taylor
The Gareth and BillCast, episode The End of the Cast Show
BBC’s Digital Planet Podcast
Games at Work e255: It’s a Wrap
Fast Company article: How the sky became a giant billboard
Business Insider article: AI is quietly being used to pick your pocket
The Sunday Times article: The ultimate backseat driver: the new car that gives motorists marks out of 100
European Transport Safety Council: Intelligent Speed Assistance (ISA)
Games at Work e160: 3D OBD
The Atlantic article: Do Navigation Apps Think We’re Stupid?
Gizmodo article: Futurama’s Season 12 Trailer Wants to Take You to the Sci-Fi Disco
IMDb Futurama
76 jaksoa
Manage episode 428975876 series 1184060
![Fourth of July fireworks in Kenan Stadium, Chapel Hill, NC 2012](https://gamesatwork.biz/wp-content/uploads/2024/07/Fireworks-in-BKS-4-July-2012-.jpeg)
Published 15 July 2024
Michael R and Andy get together to talk through this week’s stories while Michael M is away. The co-hosts discuss Generative Reality, Renault’s gamification of automotive safety, AI algorithmic price segmentation, drones vs fireworks, the future of Futurama and more.
Starting off this episode, Michael R notices Andy’s new Ray Ban Meta Smart Glasses – while they are still very new to Andy, there will be certainly be stories beyond the purchase experience to hear in the coming days and weeks. After a quick recount of some impending game launches for the balance of 2024, the conversation turns to the concept of Generative Reality, whereby reality is generated on the fly and non player characters (NPCs) interact with a user in a metaverse meets spatial computing meets chatbots kind of way. Gareth and Bill in their final podcast posit Generative Reality as a way to solve the ‘lobster in a backpack’ problem with generated speech and images to create holodeck-esque experiences to be shared. Could it be that such computer generated experiences could be as compelling as lucid dreaming?
After touching on an article from Fast Company about drones used for skywriting, advertising and celebrations, Andy and Michael switch gears to discuss the Intelligent Speed Assistance (ISA) warnings in Andy’s new car. Also up is an article on Renault’s automotive gamification which takes inputs like ISA to calculate a driver’s score. This reminds the pair of the OBDII black box driven insurance segmentation, which follows naturally to the next article of AI price segmentation and differentiation.
Wrapping up the episode is some excitement about the future of Futurama – with a new season’s worth of shows starting later in July. Bender selling an NFT of himself. Who’d a thought he would do that?
Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Links
Let Go to Grow by Linda S. Sanford with Dave Taylor
The Gareth and BillCast, episode The End of the Cast Show
BBC’s Digital Planet Podcast
Games at Work e255: It’s a Wrap
Fast Company article: How the sky became a giant billboard
Business Insider article: AI is quietly being used to pick your pocket
The Sunday Times article: The ultimate backseat driver: the new car that gives motorists marks out of 100
European Transport Safety Council: Intelligent Speed Assistance (ISA)
Games at Work e160: 3D OBD
The Atlantic article: Do Navigation Apps Think We’re Stupid?
Gizmodo article: Futurama’s Season 12 Trailer Wants to Take You to the Sci-Fi Disco
IMDb Futurama
76 jaksoa
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