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The Business of Entertainment Law: Intellectual Property Protection in Entertainment

35:15
 
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Manage episode 414216863 series 3243553
Sisällön tarjoaa The Law School of America. The Law School of America tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

The entertainment industry is built upon a foundation of creativity, innovation, and the cultivation of unique artistic works and brands. Protecting these intellectual property (IP) assets is crucial for preserving the rights of creators, ensuring fair compensation, and safeguarding the commercial viability of entertainment properties. In this section, we will explore the various facets of intellectual property protection in the entertainment sector, including copyright law, trademarks, rights of publicity, and industry-specific issues surrounding fair use, parody, and work-for-hire agreements.

Copyright Law and the Creative Process:

Copyright law is the bedrock of intellectual property protection for creative works in the entertainment industry. It grants exclusive rights to authors, artists, and creators over their original works, allowing them to control the reproduction, distribution, public performance, and derivative use of their creations.

Copyright Protection for Entertainment Works:

Literary works (scripts, books, lyrics)

Musical works (compositions, sound recordings)

Dramatic works (plays, musicals, choreographic works)

Audiovisual works (films, television shows, video games)

Artistic works (paintings, sculptures, photographs)

Ownership and Transfer of Copyright:

Initial ownership: Copyright initially belongs to the creator(s) of the work.

Work-for-hire doctrine: Exceptions where the copyright belongs to the employer or commissioning party.

Copyright transfers and licensing: Mechanisms for transferring or granting rights to third parties.

Duration of Copyright Protection:

Copyright terms vary based on the type of work and jurisdiction.

Generally, copyright protection lasts for the life of the author plus an additional period (e.g., 70 years in the United States).

Fair Use and Creative Exceptions:

Fair use doctrine allows limited use of copyrighted works for purposes such as criticism, commentary, news reporting, teaching, and research.

Parody and satire may qualify as fair use under certain circumstances.

Trademarks, Branding, and Rights of Publicity:

In the entertainment industry, trademarks and branding play a pivotal role in establishing and protecting the identities, reputations, and commercial value associated with entertainment properties, personalities, and companies.

Trademark Protection for Entertainment Brands:

Studio names, production company logos, and entertainment franchises.

Titles of movies, TV shows, video games, and other entertainment products.

Catchphrases, slogans, and distinctive character names or elements.

Rights of Publicity:

Rights that individuals (e.g., actors, musicians, athletes) have over the commercial use of their name, likeness, voice, or other personal attributes.

Crucial for protecting the personal brands and reputations of entertainers and public figures.

Trademark Licensing and Merchandising:

Licensing agreements grant third parties the right to use trademarks and brands in exchange for royalties.

Merchandising agreements govern the production and sale of branded consumer products (e.g., apparel, toys, collectibles).

Entertainment-Specific IP Issues:

The entertainment industry presents unique intellectual property challenges and considerations, particularly regarding fair use, parody, and the work-for-hire doctrine.

Fair Use in Entertainment:

Fair use exceptions are frequently invoked in the entertainment industry for purposes such as parody, criticism, and commentary.

Factors considered include the purpose and character of the use, the nature of the copyrighted work, the amount and substantiality of the portion used, and the effect on the potential market.

Parody and Satire:

Parody and satire are often protected forms of fair use, allowing for limited use of copyrighted works for humorous or critical purposes.

However, the line between fair use and infringement can be blurry, and courts consider factors such as the transformative nature of the parody and the potential market

--- Send in a voice message: https://podcasters.spotify.com/pod/show/law-school/message Support this podcast: https://podcasters.spotify.com/pod/show/law-school/support
  continue reading

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Artwork
iconJaa
 
Manage episode 414216863 series 3243553
Sisällön tarjoaa The Law School of America. The Law School of America tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

The entertainment industry is built upon a foundation of creativity, innovation, and the cultivation of unique artistic works and brands. Protecting these intellectual property (IP) assets is crucial for preserving the rights of creators, ensuring fair compensation, and safeguarding the commercial viability of entertainment properties. In this section, we will explore the various facets of intellectual property protection in the entertainment sector, including copyright law, trademarks, rights of publicity, and industry-specific issues surrounding fair use, parody, and work-for-hire agreements.

Copyright Law and the Creative Process:

Copyright law is the bedrock of intellectual property protection for creative works in the entertainment industry. It grants exclusive rights to authors, artists, and creators over their original works, allowing them to control the reproduction, distribution, public performance, and derivative use of their creations.

Copyright Protection for Entertainment Works:

Literary works (scripts, books, lyrics)

Musical works (compositions, sound recordings)

Dramatic works (plays, musicals, choreographic works)

Audiovisual works (films, television shows, video games)

Artistic works (paintings, sculptures, photographs)

Ownership and Transfer of Copyright:

Initial ownership: Copyright initially belongs to the creator(s) of the work.

Work-for-hire doctrine: Exceptions where the copyright belongs to the employer or commissioning party.

Copyright transfers and licensing: Mechanisms for transferring or granting rights to third parties.

Duration of Copyright Protection:

Copyright terms vary based on the type of work and jurisdiction.

Generally, copyright protection lasts for the life of the author plus an additional period (e.g., 70 years in the United States).

Fair Use and Creative Exceptions:

Fair use doctrine allows limited use of copyrighted works for purposes such as criticism, commentary, news reporting, teaching, and research.

Parody and satire may qualify as fair use under certain circumstances.

Trademarks, Branding, and Rights of Publicity:

In the entertainment industry, trademarks and branding play a pivotal role in establishing and protecting the identities, reputations, and commercial value associated with entertainment properties, personalities, and companies.

Trademark Protection for Entertainment Brands:

Studio names, production company logos, and entertainment franchises.

Titles of movies, TV shows, video games, and other entertainment products.

Catchphrases, slogans, and distinctive character names or elements.

Rights of Publicity:

Rights that individuals (e.g., actors, musicians, athletes) have over the commercial use of their name, likeness, voice, or other personal attributes.

Crucial for protecting the personal brands and reputations of entertainers and public figures.

Trademark Licensing and Merchandising:

Licensing agreements grant third parties the right to use trademarks and brands in exchange for royalties.

Merchandising agreements govern the production and sale of branded consumer products (e.g., apparel, toys, collectibles).

Entertainment-Specific IP Issues:

The entertainment industry presents unique intellectual property challenges and considerations, particularly regarding fair use, parody, and the work-for-hire doctrine.

Fair Use in Entertainment:

Fair use exceptions are frequently invoked in the entertainment industry for purposes such as parody, criticism, and commentary.

Factors considered include the purpose and character of the use, the nature of the copyrighted work, the amount and substantiality of the portion used, and the effect on the potential market.

Parody and Satire:

Parody and satire are often protected forms of fair use, allowing for limited use of copyrighted works for humorous or critical purposes.

However, the line between fair use and infringement can be blurry, and courts consider factors such as the transformative nature of the parody and the potential market

--- Send in a voice message: https://podcasters.spotify.com/pod/show/law-school/message Support this podcast: https://podcasters.spotify.com/pod/show/law-school/support
  continue reading

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