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Sisällön tarjoaa Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media. Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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241. Game-Based Learning with Chris Ramsden

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Manage episode 436285040 series 2774062
Sisällön tarjoaa Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media. Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Often game-based learning is treated simply as a hook to get students initially engaged. Today our guest Chris Ramsden explains how game-based learning should instead be deeply infused in a curriculum, supported with a strong methodological and pedagogical foundation.

Chris is a game-based consultant for Accelium Australia, an organization that provides a digital platform and 24-session “Thinking Journey” to help teachers integrate gamification into their classroom. The sessions are focused on learning abilities, mathematical thinking, scientific thinking, and flexible and agile thinking.

Even more importantly, Chris notes, is that game-based learning builds social and emotional skills in students. It helps them create a toolkit of metacognitive habits that they can use in their personal, and eventually professional, life.

This conversation will make you want to stop and play a game right now– what Chris calls “nutritional candy for the brain.”

To learn more, visit: pastfoundation.org

We unbox:

  • Teaching metacognitive thinking models to kids
  • Game-based methodology and pedagogy
  • How digital platforms are great ways to capture student learning data

Resources:

Produced by NOVA Media

  continue reading

268 jaksoa

Artwork
iconJaa
 
Manage episode 436285040 series 2774062
Sisällön tarjoaa Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media. Annalies Corbin & NOVA Media, Annalies Corbin, and NOVA Media tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Often game-based learning is treated simply as a hook to get students initially engaged. Today our guest Chris Ramsden explains how game-based learning should instead be deeply infused in a curriculum, supported with a strong methodological and pedagogical foundation.

Chris is a game-based consultant for Accelium Australia, an organization that provides a digital platform and 24-session “Thinking Journey” to help teachers integrate gamification into their classroom. The sessions are focused on learning abilities, mathematical thinking, scientific thinking, and flexible and agile thinking.

Even more importantly, Chris notes, is that game-based learning builds social and emotional skills in students. It helps them create a toolkit of metacognitive habits that they can use in their personal, and eventually professional, life.

This conversation will make you want to stop and play a game right now– what Chris calls “nutritional candy for the brain.”

To learn more, visit: pastfoundation.org

We unbox:

  • Teaching metacognitive thinking models to kids
  • Game-based methodology and pedagogy
  • How digital platforms are great ways to capture student learning data

Resources:

Produced by NOVA Media

  continue reading

268 jaksoa

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