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Jim Blandy and Jason Orendorff on Rust
Manage episode 187532252 series 1433313
The O’Reilly Programming Podcast: A look at a new systems programming language.
In this episode of the O’Reilly Programming Podcast, I talk with Jim Blandy and Jason Orendorff, both of Mozilla, where Blandy works on Firefox’s web developer tools and Orendorff is the module owner of Firefox’s JavaScript engine. They are the authors of the new O’Reilly book Progamming Rust.
Discussion points:
- How Rust helps developers avoid common errors such as dangling pointers and buffer overruns
- The differences between Rust and C++: “In C++ you get undefined behavior,” Orendorff says. “Rust avoids having undefined behavior, making it easier to write secure, correct software.”
- Concurrency in Rust: “With Rust, when you write multi-threaded code, the language itself catches data races at compile time,” Blandy says. “So, by the time your project compiles, it is free of data races.”
- Rust’s learning curve: “If you assume you can learn it the same way you learned other languages, you’re going to be disappointed,” Orendorff says. “But once you have the right ideas about Rust in your head, it snaps and it makes sense.”
Other links:
- The video The Rust Programming Language: Fast, Safe and Beautiful, presented by Jim Blandy
- Jim Blandy’s OSCON 2017 presentation Networked gaming in Rust
- Jim Blandy’s OSCON 2015 presentation Concurrency first in Rust
- Mozilla’s Servo browser engine
- The Tokio asynchronous I/O framework for Rust
- Graydon Hoare, Rust's original designer
25 jaksoa
Manage episode 187532252 series 1433313
The O’Reilly Programming Podcast: A look at a new systems programming language.
In this episode of the O’Reilly Programming Podcast, I talk with Jim Blandy and Jason Orendorff, both of Mozilla, where Blandy works on Firefox’s web developer tools and Orendorff is the module owner of Firefox’s JavaScript engine. They are the authors of the new O’Reilly book Progamming Rust.
Discussion points:
- How Rust helps developers avoid common errors such as dangling pointers and buffer overruns
- The differences between Rust and C++: “In C++ you get undefined behavior,” Orendorff says. “Rust avoids having undefined behavior, making it easier to write secure, correct software.”
- Concurrency in Rust: “With Rust, when you write multi-threaded code, the language itself catches data races at compile time,” Blandy says. “So, by the time your project compiles, it is free of data races.”
- Rust’s learning curve: “If you assume you can learn it the same way you learned other languages, you’re going to be disappointed,” Orendorff says. “But once you have the right ideas about Rust in your head, it snaps and it makes sense.”
Other links:
- The video The Rust Programming Language: Fast, Safe and Beautiful, presented by Jim Blandy
- Jim Blandy’s OSCON 2017 presentation Networked gaming in Rust
- Jim Blandy’s OSCON 2015 presentation Concurrency first in Rust
- Mozilla’s Servo browser engine
- The Tokio asynchronous I/O framework for Rust
- Graydon Hoare, Rust's original designer
25 jaksoa
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