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Sisällön tarjoaa Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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Notoriety in D&D | Why One Piece is Better Than Gloomhaven

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Manage episode 393299673 series 2966359
Sisällön tarjoaa Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

98 jaksoa

Artwork
iconJaa
 
Manage episode 393299673 series 2966359
Sisällön tarjoaa Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Ray and Ariel discuss how to make your players feel like they are as infamous as Robin Hood or Geralt of Rivia in their own fantasy worlds. Unfortunately, these cherished characters from fiction are also infamous, and risk being chased out of any town they enter. So we need a system of notoriety for our games that still allow the PCs to walk through the world even after they've made some enemies.

Ray and Ariel review two examples of Notoriety: the bounties from One Piece which create benchmarks for progress and comparison with other pirates, vs Reputation from Gloomhaven which is multidirectional but can actively erase progress. Through these examples, Ray and Ariel devise a framework that is both multidirectional and tracks consistent forward progress.

Website: https://runningofftherails.com

Emery's Physical Copy:

https://preview.drivethrurpg.com/en/product/397328/Emerys-Log-of-Legendary-Eminences

Emery’s Log of Legendary Eminences: https://www.kickstarter.com/projects/runningofftherails/emerys-log-of-legendary-eminences⁠

Instagram: https://www.instagram.com/runningofftherails

Twitter: https://twitter.com/RunningOffRails

  continue reading

98 jaksoa

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