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Behind the scenes with MuseScore 4’s design and engraving improvements

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Sisällön tarjoaa Scoring Notes. Scoring Notes tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

The release of MuseScore 4 is a major update and quite possibly the most significant one in the open-source application’s history since the release of MuseScore 1.0 in 2011. It includes major improvements to the user interface, layout, engraving, and playback features.

Not coincidentally, this is also the first major version of of MuseScore to be released under the product leadership of Martin Keary, Muse Group’s vice president of software. Coming nearly two years after the last MuseScore update (3.6) and nearly four years after the release of MuseScore 3, Martin said, “I’ve worked on a lot of complex creation software and this is the largest release I’ve ever put out,” including the launch of Paint 3D and a variety of PS3 games.

Martin returns to the Scoring Notes podcast along with Simon Smith, Muse Group’s head of engraving, to talk with Philip Rothman and David MacDonald for a thorough discussion about MuseScore 4’s design and engraving improvements. We go behind the scenes to hear about the decisions, roadblocks, and good fortune that happened along the road to the release of this version of the software.

They discuss their philosophies about creating tools for musicians and how they approached the challenges of modernizing an existing application, all the while keeping both existing and new users in mind. We cover the details of engraving, including ties, beams, note spacing and more. Martin and Simon tell us their favorite “under-the-radar” features in MuseScore 4 and highlight some items that users might not be aware of. Finally, we learn what’s missing in MuseScore and what to expect as they continue to develop the product for MuseScore 5 and beyond.

More on Scoring Notes:

  continue reading

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iconJaa
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on June 01, 2024 11:20 (29d ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 351885959 series 2773523
Sisällön tarjoaa Scoring Notes. Scoring Notes tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

The release of MuseScore 4 is a major update and quite possibly the most significant one in the open-source application’s history since the release of MuseScore 1.0 in 2011. It includes major improvements to the user interface, layout, engraving, and playback features.

Not coincidentally, this is also the first major version of of MuseScore to be released under the product leadership of Martin Keary, Muse Group’s vice president of software. Coming nearly two years after the last MuseScore update (3.6) and nearly four years after the release of MuseScore 3, Martin said, “I’ve worked on a lot of complex creation software and this is the largest release I’ve ever put out,” including the launch of Paint 3D and a variety of PS3 games.

Martin returns to the Scoring Notes podcast along with Simon Smith, Muse Group’s head of engraving, to talk with Philip Rothman and David MacDonald for a thorough discussion about MuseScore 4’s design and engraving improvements. We go behind the scenes to hear about the decisions, roadblocks, and good fortune that happened along the road to the release of this version of the software.

They discuss their philosophies about creating tools for musicians and how they approached the challenges of modernizing an existing application, all the while keeping both existing and new users in mind. We cover the details of engraving, including ties, beams, note spacing and more. Martin and Simon tell us their favorite “under-the-radar” features in MuseScore 4 and highlight some items that users might not be aware of. Finally, we learn what’s missing in MuseScore and what to expect as they continue to develop the product for MuseScore 5 and beyond.

More on Scoring Notes:

  continue reading

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