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Sisällön tarjoaa Stefan Heinrich Simond and Studying Pixels. Stefan Heinrich Simond and Studying Pixels tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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How 9/11 Affected Video Games

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Manage episode 340796345 series 2992824
Sisällön tarjoaa Stefan Heinrich Simond and Studying Pixels. Stefan Heinrich Simond and Studying Pixels tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Many of us still have vivid memories of 11 September 2001. The worlds deadliest terrorist attack left a gaping wound of societal trauma. Video games are no exception to this. So today, on the attack’s anniversary, we are dissecting how 9/11 changed video game culture, how individual games were altered, and how games actively engaged with the ensuing consequences.

Shownotes

The Post-9/11 Video Game: A Critical Examination (Marc A. Ouellette)

Playing War. Military Video Games After 9/11 (Matthew Thomas Payne)

How 9/11 Affected Games (Rick Lane)

List of entertainment affected by the September 11 attacks (Wikipedia)

How 9/11 Impacted Metal Gear Solid 2 (Shannon Lawlor)

How 9/11 affected video games (Reddit thread by RCizzle65)

Reading Gonzalo Frasca: Simulation vs Narrative (Studying Pixels)

September 12th (Newsgames)

The title image of this episode comes from here. The original link is no longer valid, but the image depicts the box art of Command & Conquer 2: Red Alert before it had been altered following the attacks at 9/11.


Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

91 jaksoa

Artwork
iconJaa
 
Manage episode 340796345 series 2992824
Sisällön tarjoaa Stefan Heinrich Simond and Studying Pixels. Stefan Heinrich Simond and Studying Pixels tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Many of us still have vivid memories of 11 September 2001. The worlds deadliest terrorist attack left a gaping wound of societal trauma. Video games are no exception to this. So today, on the attack’s anniversary, we are dissecting how 9/11 changed video game culture, how individual games were altered, and how games actively engaged with the ensuing consequences.

Shownotes

The Post-9/11 Video Game: A Critical Examination (Marc A. Ouellette)

Playing War. Military Video Games After 9/11 (Matthew Thomas Payne)

How 9/11 Affected Games (Rick Lane)

List of entertainment affected by the September 11 attacks (Wikipedia)

How 9/11 Impacted Metal Gear Solid 2 (Shannon Lawlor)

How 9/11 affected video games (Reddit thread by RCizzle65)

Reading Gonzalo Frasca: Simulation vs Narrative (Studying Pixels)

September 12th (Newsgames)

The title image of this episode comes from here. The original link is no longer valid, but the image depicts the box art of Command & Conquer 2: Red Alert before it had been altered following the attacks at 9/11.


Get Studying Pixels Plus

Website | Twitter | Instagram



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

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