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The Vulkan Graphics API with Tom Olson and Ralph Potter

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Manage episode 456319448 series 2455731
Sisällön tarjoaa Software Engineering Daily. Software Engineering Daily tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2048 jaksoa

Artwork
iconJaa
 
Manage episode 456319448 series 2455731
Sisällön tarjoaa Software Engineering Daily. Software Engineering Daily tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Please click here to see the transcript of this episode.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

  continue reading

2048 jaksoa

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