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#152. Why Every TTRPG Should Be Publicly Developed
Manage episode 436648419 series 3008320
James Introcaso from MCDM joins us to talk Draw Steel and whether developing games publicly make for better TTRPG's? D&D Beyond and Paizo both walk back unpopular policies, and can RPG's have purely storytelling rules without dice?
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
James: @JamesJHaeck
Shawn: @shawnmerwin
Big Jimbo: @JamesIntrocaso
Editor: @ZsDante
Topics:
00:00 - Intro
02:50 - Developing Draw Steel
18:18 - D&D Beyond updates
29:52 - Paizo licensing
32:17 - Cosmere breaking records
40:03 - Mighty Nein series
48:07 - Purely narrative mechanics
171 jaksoa
Manage episode 436648419 series 3008320
James Introcaso from MCDM joins us to talk Draw Steel and whether developing games publicly make for better TTRPG's? D&D Beyond and Paizo both walk back unpopular policies, and can RPG's have purely storytelling rules without dice?
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
James: @JamesJHaeck
Shawn: @shawnmerwin
Big Jimbo: @JamesIntrocaso
Editor: @ZsDante
Topics:
00:00 - Intro
02:50 - Developing Draw Steel
18:18 - D&D Beyond updates
29:52 - Paizo licensing
32:17 - Cosmere breaking records
40:03 - Mighty Nein series
48:07 - Purely narrative mechanics
171 jaksoa
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