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TLAS2 Chapter 19 A Night at the Opera
Manage episode 358772908 series 3306861
With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.
LinksTranscript:
https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.
After the Mythic roll, make an NPC Tactics roll for each faction
Character List
- 1. Tortemus
- 2. Vampires
- 3. Wade
- 4. Unseen goons
- 5. Sergeant Jablonski
- 6. Bluecoat flatfoots
- 7. Inquisitor Fonseca
- 8. Enlightenment strike team
- 9. Mina, Barbican, Cadmus
- 10. The Web
Thread List
- 11. Infernal Powder
- 12. The building’s collapsing
- 13. Escape route
- 14. Inter-faction conflict
- 15. Civil war
- 16. Intrigue
PCs
- 1. Spider
- 2. Valerian
- 3. Tatters
- 4. Sallow
- 5. Crater
- 6. Trace
Factions
- 1. Unseen: Starting Aggression 5
- 2. Undying: Starting Aggression 2
- 3. Bluecoats: Starting Aggression 4
- 4. Seekers: Starting Aggression 6
- 5. Mina: Starting Aggression 4
Progress Clocks
- 1. Unseen 0/8, Aggression 6
- 2. Undying 0/8 Aggression 2
- 3. Bluecoats 0/8 Aggression 4
- 4. Seekers 0/8 Aggression 6
- 5. Mina 0/8 Aggression 4
- 5. Escape 0/8
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
- Panic - flee without caution, open self up to opportunistic attack
- Surrender - throw down weapons and submit to opponent
- Disengage - attempt to divert opponent's attention away from self
- Retreat - move towards cover or out of range
- Guard - defend only, no attack
- Probe - attack cautiously, testing opponent's defenses
- Wear down - draw the fight out and try to tire the opponent
- Stand-off - wait for opponent to make the next move
- Balance - attack and defend evenly, no particular strategy
- Feint - try to trick opponent into defending against the wrong move
- Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
- Taunt - try to anger or dismay opponent into making a mistake
- Press - keep opponent on the defensive and hope their skill is inferior
- Strike - try to penetrate opponent's defence with a fast attack
- Charge - attack with ferocity, risking injury to wound opponent
- Frenzy - attack wildly, risking death to wound opponent
Twist Table
- Re-enforce - Call for help from allies/bystanders
- Change - weapon/objective/ground
- Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
- Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
- Bargain - try to persuade opponent to surrender/back out of combat/change sides
- Trick - try to convince opponent they are about to suffer a setback or gain a false advantage
MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event
EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)
ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 1/8
- 5. Mina: 0/8
- 6. Escape 0/8
CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)
CHAOS FACTOR 6
MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event
EVENT: PC Negative (Tatters)
ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)
FACTION ROLLS
- 1. Unseen: Aggression (+1) 6: Balance
- 2. Undying: Aggression 2: Retreat
- 3. Bluecoats: Aggression 4: Probe
- 4. Seekers: Aggression 6: Charge
- 5. Mina: Aggression 4: Feint
ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers ⅜
- 5. Mina 0/8
- 6. Escape 0/8
CHAOS FACTOR 5
MYTHIC Q: Does the leader fall? (50/50) Yes
FACTION ROLLS
- 1. Unseen: Aggression 6: Balance
- 2. Undying: Aggression 2: 6: Retreat
- 3. Bluecoats: Aggression 4: Bargain
- 4. Seekers: Aggression (+1) 7: Taunt
- 5. Mina: Aggression 4: Feint
ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP
CONSEQUENCE: Mark Clock, A new obstacle or threat appears
Danger Clock: Building Collapsing 2/6
COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 4/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 6
MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)
FACTION ROLLS
- 1. Unseen: Aggression 6: Balance
- 2. Undying: Aggression 2: 6: Retreat
- 3. Bluecoats: Aggression 4: Twist: Change
- 4. Seekers: Aggression (-1) 6: Taunt
- 5. Mina: Aggression 4: Feint
- 5. Setarra: Aggression 4: Balance
ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP
CONSEQUENCE: Lose something important, Take 2 Stress
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 4/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 7
MYTHIC Q: Is one of the team lost? (Likely) Yes
Who? Trace
FACTION ROLLS
- 1. Unseen: Aggression 6: Reverse
- 2. Undying: Aggression 2: 6: Twist: Trick
- 3. Bluecoats: Aggression 4: Press
- 4. Seekers: Aggression (-1) 6: Taunt
- 5. Mina: Aggression 4: Guard
- 5. Setarra: Aggression 4: Wear Down
COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to Bluecoats)
ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP
CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments
Danger Clock: Building Collapsing 4/6
COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 7/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 8
MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 6/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 1/8
FACTION ROLLS
- 1. Unseen: Aggression 6: Reverse
- 2. Undying: Aggression 2: Standoff
- 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent
- 4. Seekers: Aggression (+1) 7: Strike
- 5. Mina: Aggression 4: Twist: Trick
- 5. Setarra: Aggression 4: Wear Down
ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 2/8
- 4. Seekers 8/8
- 5. Mina 0/8
- 6. Escape 2/8
- 7. Setarra: 3/8
CHAOS FACTOR 7
MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)
FACTION ROLLS
- 1. Unseen: Aggression 6: Press
- 2. Undying: Aggression 2: Reverse
- 3. Bluecoats: Aggression 4: Guard
- 4. Seekers: Aggression
- 5. Mina: Aggression 4: Twist: Trick
- 5. Setarra: Aggression 4: Wear Down
SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No
ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence)
CONSEQUENCE: Harm
53 jaksoa
Manage episode 358772908 series 3306861
With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.
LinksTranscript:
https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.
After the Mythic roll, make an NPC Tactics roll for each faction
Character List
- 1. Tortemus
- 2. Vampires
- 3. Wade
- 4. Unseen goons
- 5. Sergeant Jablonski
- 6. Bluecoat flatfoots
- 7. Inquisitor Fonseca
- 8. Enlightenment strike team
- 9. Mina, Barbican, Cadmus
- 10. The Web
Thread List
- 11. Infernal Powder
- 12. The building’s collapsing
- 13. Escape route
- 14. Inter-faction conflict
- 15. Civil war
- 16. Intrigue
PCs
- 1. Spider
- 2. Valerian
- 3. Tatters
- 4. Sallow
- 5. Crater
- 6. Trace
Factions
- 1. Unseen: Starting Aggression 5
- 2. Undying: Starting Aggression 2
- 3. Bluecoats: Starting Aggression 4
- 4. Seekers: Starting Aggression 6
- 5. Mina: Starting Aggression 4
Progress Clocks
- 1. Unseen 0/8, Aggression 6
- 2. Undying 0/8 Aggression 2
- 3. Bluecoats 0/8 Aggression 4
- 4. Seekers 0/8 Aggression 6
- 5. Mina 0/8 Aggression 4
- 5. Escape 0/8
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
- Panic - flee without caution, open self up to opportunistic attack
- Surrender - throw down weapons and submit to opponent
- Disengage - attempt to divert opponent's attention away from self
- Retreat - move towards cover or out of range
- Guard - defend only, no attack
- Probe - attack cautiously, testing opponent's defenses
- Wear down - draw the fight out and try to tire the opponent
- Stand-off - wait for opponent to make the next move
- Balance - attack and defend evenly, no particular strategy
- Feint - try to trick opponent into defending against the wrong move
- Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
- Taunt - try to anger or dismay opponent into making a mistake
- Press - keep opponent on the defensive and hope their skill is inferior
- Strike - try to penetrate opponent's defence with a fast attack
- Charge - attack with ferocity, risking injury to wound opponent
- Frenzy - attack wildly, risking death to wound opponent
Twist Table
- Re-enforce - Call for help from allies/bystanders
- Change - weapon/objective/ground
- Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
- Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
- Bargain - try to persuade opponent to surrender/back out of combat/change sides
- Trick - try to convince opponent they are about to suffer a setback or gain a false advantage
MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event
EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)
ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 1/8
- 5. Mina: 0/8
- 6. Escape 0/8
CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)
CHAOS FACTOR 6
MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event
EVENT: PC Negative (Tatters)
ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)
FACTION ROLLS
- 1. Unseen: Aggression (+1) 6: Balance
- 2. Undying: Aggression 2: Retreat
- 3. Bluecoats: Aggression 4: Probe
- 4. Seekers: Aggression 6: Charge
- 5. Mina: Aggression 4: Feint
ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers ⅜
- 5. Mina 0/8
- 6. Escape 0/8
CHAOS FACTOR 5
MYTHIC Q: Does the leader fall? (50/50) Yes
FACTION ROLLS
- 1. Unseen: Aggression 6: Balance
- 2. Undying: Aggression 2: 6: Retreat
- 3. Bluecoats: Aggression 4: Bargain
- 4. Seekers: Aggression (+1) 7: Taunt
- 5. Mina: Aggression 4: Feint
ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP
CONSEQUENCE: Mark Clock, A new obstacle or threat appears
Danger Clock: Building Collapsing 2/6
COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 4/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 6
MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)
FACTION ROLLS
- 1. Unseen: Aggression 6: Balance
- 2. Undying: Aggression 2: 6: Retreat
- 3. Bluecoats: Aggression 4: Twist: Change
- 4. Seekers: Aggression (-1) 6: Taunt
- 5. Mina: Aggression 4: Feint
- 5. Setarra: Aggression 4: Balance
ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2: Failure 1XP
CONSEQUENCE: Lose something important, Take 2 Stress
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 4/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 7
MYTHIC Q: Is one of the team lost? (Likely) Yes
Who? Trace
FACTION ROLLS
- 1. Unseen: Aggression 6: Reverse
- 2. Undying: Aggression 2: 6: Twist: Trick
- 3. Bluecoats: Aggression 4: Press
- 4. Seekers: Aggression (-1) 6: Taunt
- 5. Mina: Aggression 4: Guard
- 5. Setarra: Aggression 4: Wear Down
COMPLEX Q: Nature of the vampire trick? Defy Defense (send back gas bombs to Bluecoats)
ACTION ROLL: Valerian Sway (Desperate, Standard) to get the Unseen to shoot at the Seekers (Rook’s Gambit, 2 Stress, Sallow Assist) 4d: 2,3,5,5: Success with Consequence 1 XP
CONSEQUENCE: A new obstacle or threat appears, Mark Clock Segments
Danger Clock: Building Collapsing 4/6
COMPLEX Q: Nature of Threat/ Obstacle: Support Tool (Bluecoat tank)
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 7/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 0/8
CHAOS FACTOR 8
MYTHIC Q: Do the Blues fire on the demon? (Unlikely) Yes
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 0/8
- 4. Seekers 6/8
- 5. Mina 0/8
- 6. Escape 0/8
- 7. Setarra: 1/8
FACTION ROLLS
- 1. Unseen: Aggression 6: Reverse
- 2. Undying: Aggression 2: Standoff
- 3. Bluecoats: Aggression 4: Twist: Disadvantage opponent
- 4. Seekers: Aggression (+1) 7: Strike
- 5. Mina: Aggression 4: Twist: Trick
- 5. Setarra: Aggression 4: Wear Down
ACTION: Crater Skirmish (Desperate, Standard) beat the crap out of Fonseca (Push, Spider Assist) 5d: 1,3,2,2,6 Success 1XP
- 1. Unseen 2/8
- 2. Undying 1/8
- 3. Bluecoats 2/8
- 4. Seekers 8/8
- 5. Mina 0/8
- 6. Escape 2/8
- 7. Setarra: 3/8
CHAOS FACTOR 7
MYTHIC Q: Do the vampires attack the demon? (50/50) Exceptional No (they aid it)
FACTION ROLLS
- 1. Unseen: Aggression 6: Press
- 2. Undying: Aggression 2: Reverse
- 3. Bluecoats: Aggression 4: Guard
- 4. Seekers: Aggression
- 5. Mina: Aggression 4: Twist: Trick
- 5. Setarra: Aggression 4: Wear Down
SIMPLE Q: Is there a similarity between the Oil mindscape and the polace she is now trapped? (Unlikely) No
ACTION: Tatters Attune (Desperate, Standard) to free herself from the demon’s influence (Push) 3d: 5,3,4 (Success with Consequence)
CONSEQUENCE: Harm
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