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Sisällön tarjoaa ThePylonShow. ThePylonShow tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
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New AAA RTS! - Frost Giant Devs answer all our questions

2:55:53
 
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Manage episode 275356281 series 2362743
Sisällön tarjoaa ThePylonShow. ThePylonShow tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Artosis talks to former Blizzard developers who have founded Frost Giant Studios to work on a new RTS game. Curious about the development and concepts behind real-time strategy?
Timestamps and more below!!!
Frost Giant Studios: https://www.reddit.com/r/FrostGiant
- https://twitter.com/Frost_Giant
- https://www.instagram.com/FrostGiantStudios
- https://www.facebook.com/FrostGiantStudio
- https://www.youtube.com/channel/UC-HLl7B25AZSu3QDS7Y7itg

★ Timestamps ★
00. 00:00:00 Intro Video
01. 00:01:42 Welcome back / Show road map / Guest introductions
02. 00:09:32 What does Riot Games have to do with Frost Giant?
03. 00:11:54 Why are RTS games hard to make?
04. 00:17:44 Details of our business model / Building a solid game first
05. 00:23:18 Building a game for longevity that stands the test of time
06. 00:28:53 Making an RTS game that's easier to get into / Game that scales correctly
07. 00:37:55 Can we design an RTS that helps players with good habits?
08. 00:41:12 RTS with a low skill floor, but also a high skill ceiling
09. 00:44:35 What is the focus of game design right now? / Creating content and content tools
10. 00:52:16 How many races will we have? / Loot Boxes? Skin and fun content?
11. 01:00:56 Heroes VS Armies? / Resources and economy models
12. 01:08:00 Unique world design and game depth / The social chat system inside the game
13. 01:15:55 Esports!!!
14. 01:20:10 Patreon Q&A
15. 01:20:38 Dear FGG what should SC2/BW communities do in the meantime?
16. 01:33:56 What could you do differently in a nextgen RTS?
17. 01:38:36 How do you balance an RTS with 3 races?
18. 01:44:46 How can the community support your new studio?
19. 01:47:10 Fantasy or SiFi?
20. 01:48:51 What can be improved from the making SC?
21. 01:53:37 Do we know what the pace of the game will be? / A spiritual successor to WC3?
22. 01:58:56 How important is the solo experience to Frost Giant?
23. 02:01:30 What's it take to make a great campaign?
24. 02:03:52 What's the process in creating factions?
25. 02:09:42 How much will the investors influence the company?
26. 02:11:04 Would you sell merch before release?
27. 02:13:02 Thoughts on a sticky mechanic?
28. 02:14:50 How do you design a salty race?
29. 02:15:58 Obligatory sentient hotdog question
30. 02:16:13 Will AlphaStar appear in a Frost Giant game?
31. 02:19:40 Will you use a preexisting engine?
32. 02:24:44 What is your mission statement? / What areas is the team focusing on?
33. 02:27:25 How are you processing the input from the RTS community?
34. 02:31:56 How was SC2 so successful?
35. 02:35:27 What do you think about addressing some of the common things from SC2?
36. 02:37:55 What would you do if Frost Giant got the rights to SC3?
37. 02:39:47 What are the challenges you'll face as a smaller team?
38. 02:42:14 Thoughts on early access?
39. 02:43:49 What should TPS change its name to when the new RTS takes over Esports?
40. 02:44:37 When will hiring ramp up?
41. 02:45:50 How do you feel about building your own engine?
42. 02:47:23 Are there any plans to develop community tools?
43. 02:48:32 Does military theory from IRL play a role when designing an RTS?
44. 02:51:56 What are your plans to introduce an Alpha?
45. 02:52:48 Is there a target engine/language you guys are looking to build the game with?
46. 02:53:44 Final thoughts / Wrap up / Thanks for watching
47. 02:57:19 Day[9] - THAT'S MY MOM! (Clip used with permission)

Huge thanks to our Patreon supporters! https://www.patreon.com/ThePylonShow
Follow Artosis: https://linktr.ee/Artosis
Links for podcasts and more can be found here: https://linktr.ee/ThePylonShow

- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
Timestamps: https://twitter.com/AllelujahTV
VFX Artist: https://twitter.com/BodyVii
Podcast editor: https://twitter.com/Kousta29
WebDev: NeosteelEnthusiast

  continue reading

154 jaksoa

Artwork
iconJaa
 
Manage episode 275356281 series 2362743
Sisällön tarjoaa ThePylonShow. ThePylonShow tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

Artosis talks to former Blizzard developers who have founded Frost Giant Studios to work on a new RTS game. Curious about the development and concepts behind real-time strategy?
Timestamps and more below!!!
Frost Giant Studios: https://www.reddit.com/r/FrostGiant
- https://twitter.com/Frost_Giant
- https://www.instagram.com/FrostGiantStudios
- https://www.facebook.com/FrostGiantStudio
- https://www.youtube.com/channel/UC-HLl7B25AZSu3QDS7Y7itg

★ Timestamps ★
00. 00:00:00 Intro Video
01. 00:01:42 Welcome back / Show road map / Guest introductions
02. 00:09:32 What does Riot Games have to do with Frost Giant?
03. 00:11:54 Why are RTS games hard to make?
04. 00:17:44 Details of our business model / Building a solid game first
05. 00:23:18 Building a game for longevity that stands the test of time
06. 00:28:53 Making an RTS game that's easier to get into / Game that scales correctly
07. 00:37:55 Can we design an RTS that helps players with good habits?
08. 00:41:12 RTS with a low skill floor, but also a high skill ceiling
09. 00:44:35 What is the focus of game design right now? / Creating content and content tools
10. 00:52:16 How many races will we have? / Loot Boxes? Skin and fun content?
11. 01:00:56 Heroes VS Armies? / Resources and economy models
12. 01:08:00 Unique world design and game depth / The social chat system inside the game
13. 01:15:55 Esports!!!
14. 01:20:10 Patreon Q&A
15. 01:20:38 Dear FGG what should SC2/BW communities do in the meantime?
16. 01:33:56 What could you do differently in a nextgen RTS?
17. 01:38:36 How do you balance an RTS with 3 races?
18. 01:44:46 How can the community support your new studio?
19. 01:47:10 Fantasy or SiFi?
20. 01:48:51 What can be improved from the making SC?
21. 01:53:37 Do we know what the pace of the game will be? / A spiritual successor to WC3?
22. 01:58:56 How important is the solo experience to Frost Giant?
23. 02:01:30 What's it take to make a great campaign?
24. 02:03:52 What's the process in creating factions?
25. 02:09:42 How much will the investors influence the company?
26. 02:11:04 Would you sell merch before release?
27. 02:13:02 Thoughts on a sticky mechanic?
28. 02:14:50 How do you design a salty race?
29. 02:15:58 Obligatory sentient hotdog question
30. 02:16:13 Will AlphaStar appear in a Frost Giant game?
31. 02:19:40 Will you use a preexisting engine?
32. 02:24:44 What is your mission statement? / What areas is the team focusing on?
33. 02:27:25 How are you processing the input from the RTS community?
34. 02:31:56 How was SC2 so successful?
35. 02:35:27 What do you think about addressing some of the common things from SC2?
36. 02:37:55 What would you do if Frost Giant got the rights to SC3?
37. 02:39:47 What are the challenges you'll face as a smaller team?
38. 02:42:14 Thoughts on early access?
39. 02:43:49 What should TPS change its name to when the new RTS takes over Esports?
40. 02:44:37 When will hiring ramp up?
41. 02:45:50 How do you feel about building your own engine?
42. 02:47:23 Are there any plans to develop community tools?
43. 02:48:32 Does military theory from IRL play a role when designing an RTS?
44. 02:51:56 What are your plans to introduce an Alpha?
45. 02:52:48 Is there a target engine/language you guys are looking to build the game with?
46. 02:53:44 Final thoughts / Wrap up / Thanks for watching
47. 02:57:19 Day[9] - THAT'S MY MOM! (Clip used with permission)

Huge thanks to our Patreon supporters! https://www.patreon.com/ThePylonShow
Follow Artosis: https://linktr.ee/Artosis
Links for podcasts and more can be found here: https://linktr.ee/ThePylonShow

- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
Timestamps: https://twitter.com/AllelujahTV
VFX Artist: https://twitter.com/BodyVii
Podcast editor: https://twitter.com/Kousta29
WebDev: NeosteelEnthusiast

  continue reading

154 jaksoa

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