HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). AI-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking in ...
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CGW is the only publication exclusively serving the CG industry for over 40 years. Subscribe to the free digital edition for the latest news in VFX, animation, virtual production, game development, CAD, and more on our website: https://CGW.com
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A series of short films and animations by Marc Stewart. Some are funny, others are more serious. They embrace a variety of techniques from live-action and stop-motion photography to computer-generated imagery and hand-drawn animation. For more, and stories about the making of these films, visit http://www.obfuscatepenguin.net/film/
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If there’s one thing the world assuredly needs more of, it’s another podcast hosted by three middle-aged white guys who think they’re hilarious (of course in THIS case they obviously are). But what the world explicitly needs exactly ONE of is a podcast focused on discussing the lost and forbidden art of talking animal movies. So as a much-needed service to the world, even if the world didn’t ask for it, this is that podcast. You’re welcome. But, what makes a movie a “talking animal movie?” y ...
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ISMAR 2024: “As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement
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S. Cheng, Y. Liu, Y. Gao and Z. Dong, "“As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 7086-7096, Nov. 2024, doi: 10.1109/TVCG.2024.3456147 Brain-computer interfaces (BCI) are widely used in the fi…
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ISMAR 2024: Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality
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Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been sh…
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UIST 2024 Best Paper: What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation
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Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://…
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UIST 2024 Honorable Mention: Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch
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Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New Yor…
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UIST 2024 Honorable Mention: Wheeler: A Three-Wheeled Input Device for Usable, Eficient, and Versatile Non-Visual Interaction
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Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machi…
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UIST 2024 Honorable Mention: BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI
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Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, N…
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UIST 2024: DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience
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Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org…
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UIST 2024: Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements
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Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New …
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MobileHCI 2024: Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
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Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace comp…
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MobileHCI 2024: Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists
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Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a co…
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MobileHCI 2024: An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments
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Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of …
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Linking Audience Physiology to Choreography
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our…
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MobileHCI 2024: Head ’n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction
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Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused …
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ISWC 2024 Best Paper Award: Integrating Force Sensing with Electro-Tactile Feedback in 3D Printed Haptic Interfaces
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We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations…
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ISWC 2024 Honorable Mention: EchoGuide: Active Acoustic Guidance for LLM-Based Eating Event Analysis from Egocentric Videos
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We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a pr…
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ISWC 2024 Honorable Mention: RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility Information
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We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates …
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UbiComp 2024 Distinguished Paper Award: SkinLink: On-body Construction and Prototyping of Reconfigurable Epidermal Interfaces
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wi…
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UbiComp 2024 Distinguished Paper Award: MoCaPose: Motion Capturing with Textile-integrated Capacitive Sensors in Loose-fitting Smart Garments
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Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable…
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We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. Th…
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Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms…
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This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and appli…
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Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual Impairment
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As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairm…
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Emolleia – Wearable Kinetic Flower Display for Expressing Emotions
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What we wear (our clothes and wearable accessories) can represent our mood at the moment. We developed Emolleia to explore how to make aesthetic wears more expressive to become a novel form of non-verbal communication to express our emotional feelings. Emolleia is an open wearable kinetic display in form of three 3D printed flowers that can dynamic…
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“I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café
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Robotic avatars can help disabled people extend their reach in interacting with the world. Technological advances make it possible for individuals to embody multiple avatars simultaneously. However, existing studies have been limited to laboratory conditions and did not involve disabled participants. In this paper, we present a real-world implement…
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Movement Quality Visualization for Wheelchair Dance
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Wheelchair dance is an important form of disability art that is still subject to significant levels of ableism and art exclusion. Wheelchair dancers face challenges finding teachers and choreographers who can accommodate their needs, documenting and sharing choreographies that suit their body shapes and their assistive technologies. In turn, this h…
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Innermost Echoes: Integrating Real-Time Physiology into Live Music Performances
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In this paper, we propose a method for utilizing musical artifacts and physiological data as a means for creating a new form of live music experience that is rooted in the physiology of the performers and audience members. By utilizing physiological data (namely Electrodermal Activity (EDA) and Heart Rate Variability (HRV)) and applying this data t…
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"Speech is Silver, Silence is Golden " Analyzing Micro-communication Strategies between Visually Impaired Runners and their Guides
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Running and jogging are popular activities for many visually impaired individuals thanks to the relatively low entry barriers. Research in HCI and beyond has focused primarily on leveraging technology to enable visually impaired people to run independently. However, depending on their residual vision and personal preferences, many chose to run with…
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Detecting interpersonal synchrony in the wild through ubiquitous wearable sensing invites promising new social insights as well as the possibility of new interactions between humans-humans and humans-agents. We present the Offset-Adjusted SImilarity Score (OASIS), a real-time method of detecting similarity which we show working on visual detection …
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The use of wearable sensor technology opens up exciting avenues for both art and HCI research. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live performance. https://dl.acm.org/…
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CGW Industry Insider Podcast: VFX Masters Series - Episode 1
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Explore the future of the VFX industry with experts from AMD. Guests: James Knight, AMD Global Media & Entertainment Director & Andy Parma, AMD Director of MNC Workstation Processor Division Host: Kendra Ruczak, CGW Managing EditorKirjoittanut Kendra Ruczak
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Babe (1995) For our season finale, we go from the garbage fire of The Dog Who Saved Easter to one of the most beautiful movies ever made. A simple movie about a pig trying to find his place in the world; about breaking stereotypes, and forging relationships; about eschewing the expectations placed upon you by the world, extolling the virtues of kin…
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Talkin' The Dog Who Saved Easter
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The Dog Who Saved Easter (2014) A family drops off their yellow lab (Zeus) to be pet-sat while they are on vacation. A rival pet-sitting company sets out to sabotage the new competition by hiring bumbling criminals to sabotage... ... you know what? Fuck it. This movie was beyond trash. Dean Cain is trash. We watched this trash so that you don't hav…
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Talkin' Francis The Talking Mule
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Francis aka: Francis The Talking Mule (1950) A banker recalls his experience as a hapless 2nd Lieutenant in Burma during WW2 when his career had vaulted (and his sanity was questioned) by receiving valuable military intelligence from an incredibly condescending and racist talking mule. Within this episode, contention develops in the ranks as the ho…
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Talkin' The Cat from Outer Space
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A genteel symposium on the 1978 Disney movie, The Cat from Outer Space, in which the felines may have been dangerously sedated, and our three podcast heroes might be as well. Topics of discussion: The relative merits of the commanding officers of M*A*S*H Issues of consent between talking and non-talking animals The world's longest, most uneventful …
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Hot to Trot (1988) PG 1988 ‧ Comedy [1] 1h 28m [2] High-concept heaven: Bobcat Goldthwait screaming at a talking horse. Feral underachiever Fred Chaney (Bobcat Goldthwait) inherits a TALKING horse named Don (John Candy) who can pick winning stocks. Coincidentally, Fred also inherits a stock brokerage firm from his dead mother. Burgess Meredith does…
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What if everyone on YouTube were an actor? Eventually there'd be a behind-the-scenes documentary, right? This is part three of that programme, exploring the process of character development.Kirjoittanut Marc Stewart
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Bob the Penguin tells us what the weather will be like over the Southern continent one January summer day.Kirjoittanut Marc Stewart
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