Chaotic Oscillation: Understanding the Paradoxical Presence of Video Games in Contemporary Society
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Sisällön tarjoaa Committee for the Anthropology of Science, Technology and Computing. Committee for the Anthropology of Science, Technology and Computing tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.
This bonus content is a reading from Platypus, the CASTAC Blog. The full post by Iván Flores can be read at https://blog.castac.org/2024/10/chaotic-oscillation-understanding-the-paradoxical-presence-of-video-games-in-contemporary-society/. About the post: Common sense tells us that play and work are opposing categories. However, in our society, we often encounter situations where the boundaries between these two categories become difficult to distinguish. It's common that people earn money from hobbies—activities that common sense typically does not associate with the effort required for any form of work and mostly because they are fun. These include recording oneself dancing on the street, doing product unboxings, or streaming while playing video games. (This episode is available in additional languages on Platypus, The CASTAC Blog.)
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