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Episode 34 - Using Virtual Reality for Well-Being, Behavior Change & High-Performance - with Sanya Rajpal from AdagioVR

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Manage episode 412763864 series 3440319
Sisällön tarjoaa EdLogics. EdLogics tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In this episode of The Health Literacy 2.0 Podcast, Seth Serxner is joined by Sanya Rajpal, the CEO and Co-Founder of AdagioVR, a scientifically based, self-led, and scalable solution for well-being delivered through virtual reality, to talk about the potential impact of virtual reality on mental health, behavioral change, and trauma-focused approaches.
Sanya Rajpal is a lawyer holding a Master's in Education and International Development from UCL and an MBA from the University of Oxford.
AdagioVR provides mental well-being products that use Virtual Reality as a platform to deliver video programs based on techniques of eye movement desensitization and reprocessing for at-home management of a variety of issues including stress, anxiety, addictions, and mild trauma.
In a wide-ranging conversation, Seth and Sanya discuss:
☑️ A unique approach to interventions in mental health and well-being using virtual reality (VR) technology.
☑️ Barriers to widespread adoption of VR in the healthcare space.
☑️ Making VR interventions more accessible to communities with limited resources.
☑️ The importance of offering tangible, meaningful mental health and well-being interventions.
☑️ Using VR technology to educate and engage individuals in understanding their own health journey, including mental, behavioral, and physical aspects.
☑️ And much more.
About the Health Literacy 2.0 Podcast from EdLogics
Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
Learn about EdLogics

Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives? Visit the main EdLogics website: www.edlogics.com.
Links:
Sanya Rajpal’s LinkedIn Profile: www.linkedin.com/in/sanya-rajpal-90298512a
Adagio VR: www.adagiovr.com

  continue reading

35 jaksoa

Artwork
iconJaa
 
Manage episode 412763864 series 3440319
Sisällön tarjoaa EdLogics. EdLogics tai sen podcast-alustan kumppani lataa ja toimittaa kaiken podcast-sisällön, mukaan lukien jaksot, grafiikat ja podcast-kuvaukset. Jos uskot jonkun käyttävän tekijänoikeudella suojattua teostasi ilman lupaasi, voit seurata tässä https://fi.player.fm/legal kuvattua prosessia.

In this episode of The Health Literacy 2.0 Podcast, Seth Serxner is joined by Sanya Rajpal, the CEO and Co-Founder of AdagioVR, a scientifically based, self-led, and scalable solution for well-being delivered through virtual reality, to talk about the potential impact of virtual reality on mental health, behavioral change, and trauma-focused approaches.
Sanya Rajpal is a lawyer holding a Master's in Education and International Development from UCL and an MBA from the University of Oxford.
AdagioVR provides mental well-being products that use Virtual Reality as a platform to deliver video programs based on techniques of eye movement desensitization and reprocessing for at-home management of a variety of issues including stress, anxiety, addictions, and mild trauma.
In a wide-ranging conversation, Seth and Sanya discuss:
☑️ A unique approach to interventions in mental health and well-being using virtual reality (VR) technology.
☑️ Barriers to widespread adoption of VR in the healthcare space.
☑️ Making VR interventions more accessible to communities with limited resources.
☑️ The importance of offering tangible, meaningful mental health and well-being interventions.
☑️ Using VR technology to educate and engage individuals in understanding their own health journey, including mental, behavioral, and physical aspects.
☑️ And much more.
About the Health Literacy 2.0 Podcast from EdLogics
Improving health literacy — the ability to understand and act on health information — is key to improving health outcomes and lowering costs.
Together with business and community leaders, we'll explore effective, behavior-changing solutions that can improve health literacy — and drive engagement in corporate and public health and wellness programs.
Learn about EdLogics

Want to see how EdLogics' gamified platform can boost health literacy, drive engagement in health and wellness programs, and help people live happier, healthier lives? Visit the main EdLogics website: www.edlogics.com.
Links:
Sanya Rajpal’s LinkedIn Profile: www.linkedin.com/in/sanya-rajpal-90298512a
Adagio VR: www.adagiovr.com

  continue reading

35 jaksoa

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